unity-audit
Full project health check — meta file integrity, missing references, assembly definition graph, code quality scan, scene hierarchy audit.
Generate a new skill from accumulated session learnings. Analyzes patterns, drafts SKILL.md, validates structure.
> /plugin marketplace add XeldarAlz/everything-claude-unityHow it fires
How this command gets triggered: by you, by Claude, or both.
/unity-skillifyContext preview
What this command does when you run it.
Generate a new skill from accumulated session learnings. Analyzes patterns, drafts SKILL.md, validates structure.
name: unity-skillify description: "Generate a new skill from accumulated session learnings. Analyzes patterns, drafts SKILL.md, validates structure." user-invocable: true args: topic_or_options
Generate a new skill from accumulated session data: **$ARGUMENTS**
Parse `$ARGUMENTS`:
Read `.claude/state/learnings.jsonl` (or `.claude/learnings.jsonl` as fallback for pre-v1.3.0 projects).
If the file doesn't exist or is empty, report that no learnings are available and suggest running sessions with `UNITY_HOOK_PROFILE=strict` to start collecting data.
Filter learning entries where:
Read all existing skills in `.claude/skills/` to avoid generating a duplicate. If a skill already covers this topic, report it and suggest updating the existing skill instead.
Generate a complete SKILL.md with:
--- name: [topic-kebab-case] description: "[synthesized from learning patterns]" globs: ["[derived from file patterns in learnings]"] ---
Content sections:
If `--install` flag: 1. Determine category (core/gameplay/systems/platform/genre/third-party) based on topic 2. Create directory `.claude/skills/[category]/[name]/` 3. Write SKILL.md there 4. Report: "Skill installed at .claude/skills/[category]/[name]/SKILL.md"
If no `--install` flag: 1. Output the complete SKILL.md content 2. Report: "Draft skill generated. To install, run: /unity-skillify --install [topic]"
The ultimate Claude Code toolkit for Unity game development. A production-ready, plug-and-play system that gives Claude Code deep Unity expertise — from writing performant C# to building scenes, profiling performance, and triggering iOS/Android builds — all
Full project health check — meta file integrity, missing references, assembly definition graph, code quality scan, scene hierarchy audit.
Configures and triggers Unity builds via MCP — handles platform settings, scenes, player settings, and monitors build progress.
Diagnostic health check — verifies MCP connectivity, .claude/ integrity, Unity project structure, and hook registration.
Plans and implements a Unity feature — identifies subsystems, loads skills, writes code, sets up scene elements via MCP.
Diagnoses and fixes a Unity bug — reads console errors, checks common causes, applies targeted fix, verifies via MCP.
Scans a Unity project and generates a tailored CLAUDE.md with detected configuration, packages, render pipeline, and recommended skills.