unity-audit
Full project health check — meta file integrity, missing references, assembly definition graph, code quality scan, scene hierarchy audit.
Create or debug shaders — writes HLSL/ShaderLab, creates materials via MCP, applies to test objects, checks rendering stats.
> /plugin marketplace add XeldarAlz/everything-claude-unityHow it fires
How this command gets triggered: by you, by Claude, or both.
/unity-shaderContext preview
What this command does when you run it.
Create or debug shaders — writes HLSL/ShaderLab, creates materials via MCP, applies to test objects, checks rendering stats.
name: unity-shader description: "Create or debug shaders — writes HLSL/ShaderLab, creates materials via MCP, applies to test objects, checks rendering stats." user-invocable: true args: shader_description
Create a shader based on: **$ARGUMENTS**
Use the `unity-shader-dev` agent to:
1. **Determine shader type** — URP Lit, Unlit, custom effect (mobile-optimized, no compute shaders) 2. **Write the shader** file (`.shader` or `.hlsl`):
3. **Create material** via `manage_material` MCP — assign the shader 4. **Apply to test object** via `manage_components` MCP:
5. **Check rendering stats** via `manage_graphics` MCP:
6. **Check console** via `read_console` for shader compilation errors
Report the shader file, material, and any performance notes.
The ultimate Claude Code toolkit for Unity game development. A production-ready, plug-and-play system that gives Claude Code deep Unity expertise — from writing performant C# to building scenes, profiling performance, and triggering iOS/Android builds — all
Full project health check — meta file integrity, missing references, assembly definition graph, code quality scan, scene hierarchy audit.
Configures and triggers Unity builds via MCP — handles platform settings, scenes, player settings, and monitors build progress.
Diagnostic health check — verifies MCP connectivity, .claude/ integrity, Unity project structure, and hook registration.
Plans and implements a Unity feature — identifies subsystems, loads skills, writes code, sets up scene elements via MCP.
Diagnoses and fixes a Unity bug — reads console errors, checks common causes, applies targeted fix, verifies via MCP.
Scans a Unity project and generates a tailored CLAUDE.md with detected configuration, packages, render pipeline, and recommended skills.