unity-audit
Full project health check — meta file integrity, missing references, assembly definition graph, code quality scan, scene hierarchy audit.
List all saved sessions with branch, phase, modified-file count, and timestamp. Sessions are snapshots in .claude/state/sessions/ created by /unity-session-save.
> /plugin marketplace add XeldarAlz/everything-claude-unityHow it fires
How this command gets triggered: by you, by Claude, or both.
/unity-sessionsContext preview
What this command does when you run it.
List all saved sessions with branch, phase, modified-file count, and timestamp. Sessions are snapshots in .claude/state/sessions/ created by /unity-session-save.
name: unity-sessions description: "List all saved sessions with branch, phase, modified-file count, and timestamp. Sessions are snapshots in .claude/state/sessions/ created by /unity-session-save." user-invocable: true args: none
Show every saved session snapshot with enough context to decide which to resume.
1. Read the directory `.claude/state/sessions/` (create if missing, then report "no sessions saved yet"). 2. For each `*.json` file, read:
3. Sort by `saved_at` descending. 4. Render a table:
## Saved Sessions | Label | Branch | Phase | Age | Files | Plan | |---|---|---|---|---|---| | refactor-hud | feature/hud | Execute | 2h ago | 14 | Rewrite HUD to UI Toolkit | | perf-spike | main | Verify | 1d ago | 3 | Pool bullet VFX | | ... | ... | ... | ... | ... | ... |
5. Suggest the next command:
> Resume one with `/unity-session-resume <label>` or start fresh — your current session is unaffected until you resume.
The ultimate Claude Code toolkit for Unity game development. A production-ready, plug-and-play system that gives Claude Code deep Unity expertise — from writing performant C# to building scenes, profiling performance, and triggering iOS/Android builds — all
Full project health check — meta file integrity, missing references, assembly definition graph, code quality scan, scene hierarchy audit.
Configures and triggers Unity builds via MCP — handles platform settings, scenes, player settings, and monitors build progress.
Diagnostic health check — verifies MCP connectivity, .claude/ integrity, Unity project structure, and hook registration.
Plans and implements a Unity feature — identifies subsystems, loads skills, writes code, sets up scene elements via MCP.
Diagnoses and fixes a Unity bug — reads console errors, checks common causes, applies targeted fix, verifies via MCP.
Scans a Unity project and generates a tailored CLAUDE.md with detected configuration, packages, render pipeline, and recommended skills.