unity-audit
Full project health check — meta file integrity, missing references, assembly definition graph, code quality scan, scene hierarchy audit.
Restore a named session snapshot into the live .claude/state/session.json so the next SessionStart picks it up.
> /plugin marketplace add XeldarAlz/everything-claude-unityHow it fires
How this command gets triggered: by you, by Claude, or both.
/unity-session-resumeContext preview
What this command does when you run it.
Restore a named session snapshot into the live .claude/state/session.json so the next SessionStart picks it up.
name: unity-session-resume description: "Restore a named session snapshot into the live .claude/state/session.json so the next SessionStart picks it up." user-invocable: true args: label
Restore a snapshot created with `/unity-session-save` so the next session restore reads this state: **$ARGUMENTS**
1. Parse label from `$ARGUMENTS`. If missing, run `/unity-sessions` and tell the user to pick one. 2. Confirm `.claude/state/sessions/<label>.json` exists. If not:
3. Warn the user if the current `.claude/state/session.json` has `saved_at` within the last 30 minutes AND has modified files — they may be about to overwrite live work. Offer to auto-save the current state first via `/unity-session-save current-<timestamp>`. 4. Copy `sessions/<label>.json` over `session.json`. 5. Report what was restored:
Session **<label>** restored. **Branch (snapshot):** <branch> **Current branch:** <current> **Workflow phase:** <workflow_phase> **Plan:** <plan.description> **Modified files at save:** <count> **Saved:** <ISO timestamp> ⚠ Branch mismatch — run `git checkout <branch>` before resuming edits.
6. Remind the user that in-memory conversation context is not restored — only the state file. A new conversation must be started for the SessionStart hook to fire and inject the restored context.
The ultimate Claude Code toolkit for Unity game development. A production-ready, plug-and-play system that gives Claude Code deep Unity expertise — from writing performant C# to building scenes, profiling performance, and triggering iOS/Android builds — all
Full project health check — meta file integrity, missing references, assembly definition graph, code quality scan, scene hierarchy audit.
Configures and triggers Unity builds via MCP — handles platform settings, scenes, player settings, and monitors build progress.
Diagnostic health check — verifies MCP connectivity, .claude/ integrity, Unity project structure, and hook registration.
Plans and implements a Unity feature — identifies subsystems, loads skills, writes code, sets up scene elements via MCP.
Diagnoses and fixes a Unity bug — reads console errors, checks common causes, applies targeted fix, verifies via MCP.
Scans a Unity project and generates a tailored CLAUDE.md with detected configuration, packages, render pipeline, and recommended skills.