unity-audit
Full project health check — meta file integrity, missing references, assembly definition graph, code quality scan, scene hierarchy audit.
Build or modify a Unity scene entirely via MCP — GameObjects, hierarchy, lighting, cameras, physics layers.
> /plugin marketplace add XeldarAlz/everything-claude-unityHow it fires
How this command gets triggered: by you, by Claude, or both.
/unity-sceneContext preview
What this command does when you run it.
Build or modify a Unity scene entirely via MCP — GameObjects, hierarchy, lighting, cameras, physics layers.
name: unity-scene description: "Build or modify a Unity scene entirely via MCP — GameObjects, hierarchy, lighting, cameras, physics layers." user-invocable: true args: scene_description
Build or modify a scene based on the description: **$ARGUMENTS**
Use the `unity-scene-builder` agent to:
1. **Plan the scene** — identify GameObjects, components, hierarchy, lighting, and camera setup 2. **Create or load scene** via `manage_scene` MCP (use templates: `3d_basic` or `2d_basic`) 3. **Build hierarchy** using `batch_execute`:
4. **Configure components** via `manage_components` 5. **Set up physics** via `manage_physics` (layers, collision matrix) 6. **Set up camera** via `manage_camera` (follow, confiner, blending) 7. **Verify** via `read_console` — no errors
@Environment/ — static world geometry @Characters/ — player, NPCs, enemies @Cameras/ — main camera, virtual cameras @Lighting/ — lights, reflection probes @UI/ — canvases @Systems/ — managers, spawners _Dynamic/ — parent for runtime-spawned objects
Report the complete scene structure when done.
The ultimate Claude Code toolkit for Unity game development. A production-ready, plug-and-play system that gives Claude Code deep Unity expertise — from writing performant C# to building scenes, profiling performance, and triggering iOS/Android builds — all
Full project health check — meta file integrity, missing references, assembly definition graph, code quality scan, scene hierarchy audit.
Configures and triggers Unity builds via MCP — handles platform settings, scenes, player settings, and monitors build progress.
Diagnostic health check — verifies MCP connectivity, .claude/ integrity, Unity project structure, and hook registration.
Plans and implements a Unity feature — identifies subsystems, loads skills, writes code, sets up scene elements via MCP.
Diagnoses and fixes a Unity bug — reads console errors, checks common causes, applies targeted fix, verifies via MCP.
Scans a Unity project and generates a tailored CLAUDE.md with detected configuration, packages, render pipeline, and recommended skills.