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Command

/unity-scene

Build or modify a Unity scene entirely via MCP — GameObjects, hierarchy, lighting, cameras, physics layers.

From plugin
everything-claude-unity
2427 skills20 agents27 commands
Install
> /plugin marketplace add XeldarAlz/everything-claude-unity

How it fires

How this command gets triggered: by you, by Claude, or both.

  • Fires itselfClaude auto-loads it when your prompt matches the work.
  • You can call itInvoke it directly when you want it.
  • Slash command/unity-scene

Context preview

What this command does when you run it.

Build or modify a Unity scene entirely via MCP — GameObjects, hierarchy, lighting, cameras, physics layers.

Command definition

unity-scene.md
name: unity-scene
description: "Build or modify a Unity scene entirely via MCP — GameObjects, hierarchy, lighting, cameras, physics layers."
user-invocable: true
args: scene_description

/unity-scene — Build a Scene

Build or modify a scene based on the description: **$ARGUMENTS**

Workflow

Use the `unity-scene-builder` agent to:

1. **Plan the scene** — identify GameObjects, components, hierarchy, lighting, and camera setup 2. **Create or load scene** via `manage_scene` MCP (use templates: `3d_basic` or `2d_basic`) 3. **Build hierarchy** using `batch_execute`:

  • Environment objects (ground, walls, platforms)
  • Character spawn points
  • Camera (Cinemachine virtual camera)
  • Lighting (directional light, point lights)
  • System objects (managers, spawners)

4. **Configure components** via `manage_components` 5. **Set up physics** via `manage_physics` (layers, collision matrix) 6. **Set up camera** via `manage_camera` (follow, confiner, blending) 7. **Verify** via `read_console` — no errors

Hierarchy Convention

@Environment/ — static world geometry
@Characters/  — player, NPCs, enemies
@Cameras/     — main camera, virtual cameras
@Lighting/    — lights, reflection probes
@UI/          — canvases
@Systems/     — managers, spawners
_Dynamic/     — parent for runtime-spawned objects

Report the complete scene structure when done.

Ships witheverything-claude-unity

The ultimate Claude Code toolkit for Unity game development. A production-ready, plug-and-play system that gives Claude Code deep Unity expertise — from writing performant C# to building scenes, profiling performance, and triggering iOS/Android builds — all

Get the whole plugin

Other commands on everything-claude-unity.