unity-audit
Full project health check — meta file integrity, missing references, assembly definition graph, code quality scan, scene hierarchy audit.
The killer feature. One prompt to playable prototype — writes scripts, builds scene via MCP, sets up physics/camera, wires everything together.
> /plugin marketplace add XeldarAlz/everything-claude-unityHow it fires
How this command gets triggered: by you, by Claude, or both.
/unity-prototypeContext preview
What this command does when you run it.
The killer feature. One prompt to playable prototype — writes scripts, builds scene via MCP, sets up physics/camera, wires everything together.
name: unity-prototype description: "The killer feature. One prompt to playable prototype — writes scripts, builds scene via MCP, sets up physics/camera, wires everything together." user-invocable: true args: mechanic_description
Create a playable prototype of: **$ARGUMENTS**
Use the `unity-prototyper` agent to deliver a complete, playable prototype.
Break the mechanic into:
Create minimal, functional C# scripts:
Using `batch_execute` for speed: 1. Create a new scene named `Prototype_[MechanicName]` 2. Create all GameObjects (player, environment, obstacles, camera) 3. Add and configure components (Rigidbody, Collider, Renderer) 4. Set up physics layers and collision matrix 5. Configure Cinemachine camera to follow player
Tell the user:
After the prototype is complete, offer to run the `unity-verifier` agent:
Suggest: "Prototype ready! Want me to run a quick verification pass?"
The ultimate Claude Code toolkit for Unity game development. A production-ready, plug-and-play system that gives Claude Code deep Unity expertise — from writing performant C# to building scenes, profiling performance, and triggering iOS/Android builds — all
Full project health check — meta file integrity, missing references, assembly definition graph, code quality scan, scene hierarchy audit.
Configures and triggers Unity builds via MCP — handles platform settings, scenes, player settings, and monitors build progress.
Diagnostic health check — verifies MCP connectivity, .claude/ integrity, Unity project structure, and hook registration.
Plans and implements a Unity feature — identifies subsystems, loads skills, writes code, sets up scene elements via MCP.
Diagnoses and fixes a Unity bug — reads console errors, checks common causes, applies targeted fix, verifies via MCP.
Scans a Unity project and generates a tailored CLAUDE.md with detected configuration, packages, render pipeline, and recommended skills.