unity-audit
Full project health check — meta file integrity, missing references, assembly definition graph, code quality scan, scene hierarchy audit.
Profile and optimize performance — uses MCP profiler for frame timing, memory, rendering stats. Identifies bottlenecks and applies fixes.
> /plugin marketplace add XeldarAlz/everything-claude-unityHow it fires
How this command gets triggered: by you, by Claude, or both.
/unity-optimizeContext preview
What this command does when you run it.
Profile and optimize performance — uses MCP profiler for frame timing, memory, rendering stats. Identifies bottlenecks and applies fixes.
name: unity-optimize description: "Profile and optimize performance — uses MCP profiler for frame timing, memory, rendering stats. Identifies bottlenecks and applies fixes." user-invocable: true args: focus_area
Optimize the project's performance. Focus area: **$ARGUMENTS**
Use the `unity-optimizer` agent to:
manage_profiler → start session, capture frame timing manage_graphics → get rendering stats (draw calls, batches, triangles) manage_profiler → memory snapshot
Run `./scripts/validate-code-quality.sh` to find:
Apply targeted fixes based on profiling data.
Re-profile to confirm improvement. Compare before/after metrics.
| Metric | Target | |--------|--------| | Draw calls | < 100 | | Frame time | < 33ms (30fps) | | GC alloc/frame | 0 bytes | | Texture memory | < 150MB |
The ultimate Claude Code toolkit for Unity game development. A production-ready, plug-and-play system that gives Claude Code deep Unity expertise — from writing performant C# to building scenes, profiling performance, and triggering iOS/Android builds — all
Full project health check — meta file integrity, missing references, assembly definition graph, code quality scan, scene hierarchy audit.
Configures and triggers Unity builds via MCP — handles platform settings, scenes, player settings, and monitors build progress.
Diagnostic health check — verifies MCP connectivity, .claude/ integrity, Unity project structure, and hook registration.
Plans and implements a Unity feature — identifies subsystems, loads skills, writes code, sets up scene elements via MCP.
Diagnoses and fixes a Unity bug — reads console errors, checks common causes, applies targeted fix, verifies via MCP.
Scans a Unity project and generates a tailored CLAUDE.md with detected configuration, packages, render pipeline, and recommended skills.