/unity-learn
Review accumulated session learnings, extract recurring patterns, and draft new skills from session data.
$ npx -y skills add XeldarAlz/everything-claude-unity --agent claude-codeShips with everything-claude-unity. Installing the plugin gets this command.
How it fires
How this command gets triggered: by you, by Claude, or both.
- Fires itselfClaude auto-loads it when your prompt matches the work.
- You can call itInvoke it directly when you want it.
- Slash command
/unity-learn
Context preview
What this command does when you run it.
Review accumulated session learnings, extract recurring patterns, and draft new skills from session data.
The ultimate Claude Code toolkit for Unity game development. A production-ready, plug-and-play system that gives Claude Code deep Unity expertise — from writing performant C# to building scenes, profiling performance, and triggering iOS/Android builds — all
Other commands on everything-claude-unity.
- /unity-audit
Full project health check — meta file integrity, missing references, assembly definition graph, code quality scan, scene hierarchy audit.
Open command - /unity-build
Configures and triggers Unity builds via MCP — handles platform settings, scenes, player settings, and monitors build progress.
Open command - /unity-doctor
Diagnostic health check — verifies MCP connectivity, .claude/ integrity, Unity project structure, and hook registration.
Open command - /unity-feature
Plans and implements a Unity feature — identifies subsystems, loads skills, writes code, sets up scene elements via MCP.
Open command - /unity-fix
Diagnoses and fixes a Unity bug — reads console errors, checks common causes, applies targeted fix, verifies via MCP.
Open command - /unity-init
Scans a Unity project and generates a tailored CLAUDE.md with detected configuration, packages, render pipeline, and recommended skills.
Open command

