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unity-scene-builder

Builds and organizes Unity scenes from natural language descriptions. Creates GameObjects, sets up hierarchy, configures components, lighting, cameras, and physics entirely via MCP tools.

From plugin
1820 skills20 agents27 commands
shell
$ npx -y skills add XeldarAlz/everything-claude-unity --agent claude-code

Ships with everything-claude-unity. Installing the plugin gets this agent.

How it fires

How this agent gets triggered: by you, by Claude, or both.

  • Fires itselfAuto-invocation. Claude auto-loads it when your prompt matches the work.
  • You can call itInvoke it directly when you want it.
How auto-invocation works

Context preview

The summary Claude sees to decide when to auto-load this agent.

Builds and organizes Unity scenes from natural language descriptions. Creates GameObjects, sets up hierarchy, configures components, lighting, cameras, and physics entirely via MCP tools.
Ships witheverything-claude-unity

The ultimate Claude Code toolkit for Unity game development. A production-ready, plug-and-play system that gives Claude Code deep Unity expertise — from writing performant C# to building scenes, profiling performance, and triggering iOS/Android builds — all

Get the whole plugin, auto-invoked
Stats
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0
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3
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Maintained
Maintenance
Shell
Language
MIT
License
3mo ago
Last commit
4mo ago
Created

Repo: XeldarAlz/everything-claude-unity