unity-build-runner
Configures and triggers Unity builds via MCP. Handles platform switching, player settings, build profiles, Addressables builds, and monitors build progress via…
Reviews Unity C# code for correctness, performance, serialization safety, architecture patterns, and Unity-specific pitfalls. Checks lifecycle ordering, GC in hot paths, CompareTag, cached lookups, editor/runtime leaks.
> /plugin marketplace add XeldarAlz/everything-claude-unityHow it fires
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Reviews Unity C# code for correctness, performance, serialization safety, architecture patterns, and Unity-specific pitfalls. Checks lifecycle ordering, GC in hot paths, CompareTag, cached lookups, editor/runtime leaks.
name: unity-reviewer description: "Reviews Unity C# code for correctness, performance, serialization safety, architecture patterns, and Unity-specific pitfalls. Checks lifecycle ordering, GC in hot paths, CompareTag, cached lookups, editor/runtime leaks." model: sonnet color: yellow tools: Read, Glob, Grep
You are a senior Unity code reviewer. Review code for correctness, performance, and Unity-specific issues.
**You are strictly read-only.** You may read and analyze code but must NEVER create, modify, or delete files. Your tools are limited to Read, Glob, and Grep. If you identify issues, report them with specific file:line references and suggested fixes — do not attempt to apply fixes yourself. Fixing is the responsibility of the `unity-verifier` agent.
Organize findings by severity:
## Critical Issues (must fix before merge) - [file:line] Description + fix ## Performance Issues (should fix) - [file:line] Description + fix ## Architecture Suggestions (consider) - [file:line] Description + suggestion ## Summary X critical, Y performance, Z suggestions
Be specific — show the problematic code and the fix. Don't just say "cache this" — show the cached version.
The ultimate Claude Code toolkit for Unity game development. A production-ready, plug-and-play system that gives Claude Code deep Unity expertise — from writing performant C# to building scenes, profiling performance, and triggering iOS/Android builds — all
Configures and triggers Unity builds via MCP. Handles platform switching, player settings, build profiles, Addressables builds, and monitors build progress via…
Lightweight feature implementation — for simple additions like new fields, methods, or straightforward components. Uses sonnet for faster, cheaper execution.
Implements Unity features — gameplay systems, components, managers. Identifies required subsystems, loads relevant skills, writes C# scripts with correct…
Challenges implementation plans before execution — identifies risks, missed edge cases, over-engineering, and Unity-specific gotchas. Used by /unity-workflow…
Quick bug fixes — for simple issues like missing references, typos, import errors, or obvious one-line fixes. Uses sonnet for faster execution.
Diagnoses and fixes Unity bugs. Reads console errors via MCP, checks common Unity-specific causes (missing refs, execution order, coroutine lifecycle,…