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/unity-yaml-editing-guide

Provides guidelines for directly editing Unity YAML-serialized asset files for Unity projects. Make sure to use this skill whenever creating, editing, or modifying simple YAML asset files (ScriptableObjects, Materials, etc.) via Edit/Write tools without going through the Unity

shell
$ npx -y skills add nowsprinting/unity-coding-skills --skill unity-yaml-editing-guide --agent claude-code

How it fires

How this skill gets triggered: by you, by Claude, or both.

  • Fires itselfAuto-invocation. Claude auto-loads it when your prompt matches the work.
  • You can call itInvoke it directly when you want it.
  • Slash command/unity-yaml-editing-guide
How auto-invocation works

Context preview

The summary Claude sees to decide when to auto-load this skill.

Provides guidelines for directly editing Unity YAML-serialized asset files for Unity projects. Make sure to use this skill whenever creating, editing, or modifying simple YAML asset files (ScriptableObjects, Materials, etc.) via Edit/Write tools without going through the Unity
Ships withunity-coding-skills

A Claude Code plugin for Unity development that enables coding agents to work autonomously through a test-first workflow — writing reliable, maintainable tests before production code, then iterating to completion without constant oversight.

Get the whole plugin, auto-invoked
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C#
Language
Unlicense
License
8d ago
Last commit
2mo ago
Created

Repo: nowsprinting/unity-coding-skills

Other skills on unity-coding-skills.