unity-coding-skills
A Claude Code plugin for Unity projects that guides coding agents through a test-first workflow, covering code writing, scene and prefab editing, bug fixing, feature planning, and test refinement.

A Claude Code plugin for Unity projects that guides coding agents through a test-first workflow, covering code writing, scene and prefab editing, bug fixing, feature planning, and test refinement.
Provides coding guidelines for Unity projects. Make sure to use this skill whenever writing, creating, editing, or modifying code…
Creates and modifies Unity scene and prefab files. Use this skill whenever creating, editing, or modifying .unity scene files or…
Diagnoses and fixes bugs using a test-first workflow (reproduce, diagnose, fix). Use this skill whenever the user reports a bug,…
Orchestrates the test-first implementation planning workflow for feature implementation and spec changes. Use this skill whenever…
Reviews existing test code for conformance to the test-designing-guide and test-writing-guide, then applies the refinements. Use…
Resolves IDE diagnostics (inspections and analyzer findings) at the `warning` or higher severity level for a given set of files.…
Provides guidelines for running Unity tests using the run_unity_tests tool. Make sure to use this skill whenever running,…
Provides test design methodology for Unity projects. Use this skill whenever designing test cases from requirements or…
Provides guidelines for writing test code for Unity projects. Make sure to use this skill whenever writing, creating, editing, or…
Provides guidelines for directly editing Unity YAML-serialized asset files for Unity projects. Make sure to use this skill…
Test-first coding agent. Use in Step 2 of the development workflow after the plan file is ready. Receives the plan file path,…
Duplicate test removal agent. Use in Step 4 (Refactoring) of the development workflow. Receives the list of test files added or…
Test design specialist agent. Used in two workflows: (1) during plan mode, AFTER the Plan agent has produced class/method designs…
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