/resolve-diagnostics
Resolves IDE diagnostics (inspections and analyzer findings) at the `warning` or higher severity level for a given set of files, then applies the solution's code style. Use this skill when a workflow's refactoring step calls for resolving diagnostics, or when the user asks to
$ npx -y skills add nowsprinting/unity-coding-skills --skill resolve-diagnostics --agent claude-codeHow it fires
How this skill gets triggered: by you, by Claude, or both.
- Fires itselfAuto-invocation. Claude auto-loads it when your prompt matches the work.
- You can call itInvoke it directly when you want it.
- Slash command
/resolve-diagnostics
Context preview
The summary Claude sees to decide when to auto-load this skill.
Resolves IDE diagnostics (inspections and analyzer findings) at the `warning` or higher severity level for a given set of files, then applies the solution's code style. Use this skill when a workflow's refactoring step calls for resolving diagnostics, or when the user asks to
A Claude Code plugin for Unity development that enables coding agents to work autonomously through a test-first workflow — writing reliable, maintainable tests before production code, then iterating to completion without constant oversight.
Other skills on unity-coding-skills.
- /code-writing-guide
Provides coding guidelines for Unity projects. Make sure to use this skill whenever writing, creating, editing, or modifying code files. This includes implementing new features, fixing bugs, refactoring, adding tests, or any task that results in code changes. Even for small
Open skill - /edit-scene
Creates and modifies Unity scene and prefab files. Use this skill whenever creating, editing, or modifying .unity scene files or .prefab prefab files. This includes adding GameObjects, building uGUI hierarchies, wiring up components, and any task that results in changes to
Open skill - /fix-bug
Diagnoses and fixes bugs using a test-first workflow (reproduce, diagnose, fix). Use this skill whenever the user reports a bug, describes unexpected behavior, or asks to investigate or fix a defect. Even if the user says "something's broken", "this isn't working", "fix this
Open skill - /plan-feature
Orchestrates the test-first implementation planning workflow for feature implementation and spec changes. Use this skill whenever plan mode is active and the task involves implementing or adding a new feature, or changing an existing specification. Even if the user only says
Open skill - /refine-tests
Reviews existing test code for conformance to the test-designing-guide and test-writing-guide, then produces a refinement plan. Use this skill in plan mode when the user wants to review or refine existing test code (a single test file or a directory of tests) so it follows the
Open skill - /run-tests
Provides guidelines for running Unity tests using the run_unity_tests tool. Make sure to use this skill whenever running, executing, or re-running tests on the Unity editor. This includes verifying implementations, debugging test failures, running specific test assemblies, or
Open skill

