edit-scene
Creates and modifies Unity scene and prefab files. Use this skill whenever creating, editing, or modifying .unity scene files or…
Provides coding guidelines for Unity projects. Make sure to use this skill whenever writing, creating, editing, or modifying code files. This includes implementing new features, fixing bugs, refactoring, adding tests, or any task that results in code changes. Even for small
Claude Code
$ npx -y skills add nowsprinting/unity-coding-skills --skill code-writing-guide --agent claude-code
Codex
$ npx skills add nowsprinting/unity-coding-skills --skill code-writing-guide -a codex -y
Cursor
$ npx skills add nowsprinting/unity-coding-skills --skill code-writing-guide -a cursor -y
Gemini CLI
$ npx skills add nowsprinting/unity-coding-skills --skill code-writing-guide -a gemini-cli -y
GitHub Copilot
$ npx skills add nowsprinting/unity-coding-skills --skill code-writing-guide -a github-copilot -y
OpenCode
$ npx skills add nowsprinting/unity-coding-skills --skill code-writing-guide -a opencode -y
Windsurf
$ npx skills add nowsprinting/unity-coding-skills --skill code-writing-guide -a windsurf -y
name: code-writing-guide description: >- Provides coding guidelines for Unity projects. Make sure to use this skill whenever writing, creating, editing, or modifying code files. This includes implementing new features, fixing bugs, refactoring, adding tests, or any task that results in code changes. Even for small edits or one-line fixes, load this skill to ensure project conventions are followed. user-invocable: false license: Unlicense metadata: author: Koji Hasegawa
Guide for writing code in Unity projects.
Read the appropriate resource file based on the situation:
A Claude Code plugin for Unity development that enables coding agents to work autonomously through a test-first workflow — writing reliable, maintainable tests before production code, then iterating to completion without constant oversight.
Creates and modifies Unity scene and prefab files. Use this skill whenever creating, editing, or modifying .unity scene files or…
Diagnoses and fixes bugs using a test-first workflow (reproduce, diagnose, fix). Use this skill whenever the user reports a bug,…
Orchestrates the test-first implementation planning workflow for feature implementation and spec changes. Use this skill whenever…
Reviews existing test code for conformance to the test-designing-guide and test-writing-guide, then applies the refinements. Use…
Resolves IDE diagnostics (inspections and analyzer findings) at the `warning` or higher severity level for a given set of files.…
Provides guidelines for running Unity tests using the run_unity_tests tool. Make sure to use this skill whenever running,…
Produce the "Playwright 1.xx API Review" artifact for a range of commits - the public API additions and the breaking or behavior…
Write, refine, run, and QA promptfoo evaluation suites: promptfooconfig.yaml, prompts, providers, vars, tests, assertions,…
DeepEval evaluation workflow for AI agents and LLM applications. TRIGGER when the user wants to evaluate or improve an AI agent,…