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Testing
Skill

/fix-bug

Diagnoses and fixes bugs using a test-first workflow (reproduce, diagnose, fix). Use this skill whenever the user reports a bug, describes unexpected behavior, or asks to investigate or fix a defect. Even if the user says "something's broken", "this isn't working", "fix this

From plugin
unity-coding-skills
2110 skills3 agents
Install
$ npx -y skills add nowsprinting/unity-coding-skills --skill fix-bug --agent claude-code

How it fires

How this skill gets triggered: by you, by Claude, or both.

  • Fires itselfAuto-invocation. Claude auto-loads it when your prompt matches the work.Auto-invocation is when the right skill fires by itself at the right moment, driven by a FLOW.md router and a hook, instead of you invoking it by name. It is the difference between a skill being installed and a skill actually getting used.Read the full definition →
  • You can call itInvoke it directly when you want it.
  • Slash command/fix-bug

Context preview

The summary Claude sees to decide when to auto-load this skill.

Diagnoses and fixes bugs using a test-first workflow (reproduce, diagnose, fix). Use this skill whenever the user reports a bug, describes unexpected behavior, or asks to investigate or fix a defect. Even if the user says "something's broken", "this isn't working", "fix this

SKILL.md

fix-bug.SKILL.md
name: fix-bug
description: >-
  Diagnoses and fixes bugs using a test-first workflow (reproduce, diagnose, fix).
  Use this skill whenever the user reports a bug, describes unexpected behavior, or asks to
  investigate or fix a defect. Even if the user says "something's broken", "this isn't working",
  "fix this bug", or "why does X happen", load this skill to guide the full
  reproduce → diagnose → fix cycle.
argument-hint: "[incident or failing-test-name]"
license: Unlicense
metadata:
  author: Koji Hasegawa

Guide for diagnosing and fixing bugs. This skill defines a test-first debugging workflow: reproduce the bug with a failing test, diagnose the root cause, then fix it.

Mode Check

This skill must be used **outside plan mode**. Before doing anything else, check the current mode:

  • `ExitPlanMode` is NOT in the deferred tools list (i.e., directly callable) → **in plan mode** → stop immediately and tell the user:

> "This skill (`/fix-bug`) must be used outside plan mode. Please exit plan mode first."

  • `ExitPlanMode` is in the deferred tools list → not in plan mode → proceed.

Workflow

**Recording implementation notes:** Notes for this run go in `/tmp/fix-bug-notes-$CLAUDE_CODE_SESSION_ID.md`. Immediately before your **first** append in this run — and only then — delete that file if it exists (usually it will not), so this run starts from an empty one: the session id is shared by every `/fix-bug` run in the session, so an earlier run abandoned before Step 9 would otherwise leak its notes into this one. Never delete it again afterwards, including when Step 3 sends you back to Step 1 or Step 2; those loops are part of the same run and their notes must survive.

While working through Steps 1-8, whenever one of the following occurs, immediately append a line to that file — do not wait until the end to reconstruct these from memory:

  • The confirmed Condition / Expected / Actual differs from what the user first reported, or the documentation conflicted with the report and you resolved which is correct → **Bug report clarifications**
  • You established — or later revised — which line(s) or logic are responsible and why they misbehave, including when the fix actually applied differs from the one formulated in Step 5 → **Root cause**
  • You investigated a suspected cause, code path, or reproduction approach and eliminated it → **Ruled out**
  • You considered alternatives and chose one, and why → **Tradeoffs**
  • You modified or deleted test code that was already committed, and why → **Test changes**

Append with `Bash` so the shell expands `$CLAUDE_CODE_SESSION_ID` — the `Write` tool cannot append and does not expand environment variables:

cat >> "/tmp/fix-bug-notes-$CLAUDE_CODE_SESSION_ID.md" <<'EOF'
- **Root cause**: <one line>
EOF

When a step delegates to a subagent or another skill (`test-designer` in Step 2; `test-deduplicator`, `/simplify`, and `/resolve-diagnostics` in Step 8), append the note yourself from what it returns — they do not write to this file.

Step 1: Clarify the Bug Report

> **Do not read code files during this step.** You may only read specs and design docs.

Extract the following from the user's prompt:

  • **Condition**: the setup or scenario that triggers the bug
  • **Expected**: the expected behavior
  • **Actual**: the observed behavior

If any of the three cannot be determined from the prompt, use `AskUserQuestion` to ask the user before proceeding. All three must be known before moving to Step 2.

Also determine the **report type**:

  • **Existing test failure** — the user reports that an existing test is failing. The specific failing test method need not be known at this stage; note the scope (class name, scene name, or test assembly) from the prompt. **Step 2 is skipped** — proceed directly to Step 3.
  • **Behavioral bug** — the user describes unexpected runtime behavior with no mention of a failing test. Proceed normally through Step 2.

Also check the relevant documentation (specs, design docs) for consistency with the user's bug report. If the documentation and the report conflict, use `AskUserQuestion` to clarify with the user which is correct. If the docs contain errors or are missing relevant information, add them to the list of files to be modified in this bug fix.

Step 2: Write the Reproduction Test

> **Skip this step** if Step 1 identified this as an **existing test failure** case. Proceed directly to Step 3.

Search the project's test code for existing tests closest to the bug scenario. These serve two purposes:

  • Placement anchor — add the reproduction test nearby
  • Style reference — follow the same test conventions

**When the bug condition involves on-screen display or a user-facing UI operation**, search for **integration tests with UI operations or visual verification tests** — the reproduction test must be at that layer, so the placement anchor and style reference must be too.

Use Explore agents to locate relevant test files and test cases.

Launch the `test-designer` agent to design the reproduction test case — do not design it in the main context; the agent is pinned to Opus so test design stays on the stronger model even when the implementation model is faster. Use the following prompt structure:

## Requirements
[Bug report from Step 1: Condition / Expected / Actual.
Task type: bug-fix — design a reproduction test and regression tests per the reproduction-tests section of the guide.]

## Implementation Design
[Existing class/method structure of the affected production code, from the Explore results — this is the design; there is no new design for a bug fix]

## Existing Code Context
[Nearby test files, test classes, and conventions found above]

## Language Convention
[Project language resolved from CLAUDE.md; default English]

From the agent's output, take the test case marked `(reproduction test)`. Keep any regression test cases for Step 6 — do not implement them yet.

Then load the `test-writing-g

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Ships withunity-coding-skills

A Claude Code plugin for Unity development that enables coding agents to work autonomously through a test-first workflow — writing reliable, maintainable tests before production code, then iterating to completion without constant oversight.

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Repo: nowsprinting/unity-coding-skills

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