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/shape

Wireframe-first pass — outputs an ASCII layout + state list + content inventory + question list before any code. Use when starting a new screen from scratch or when the user's brief is still ambiguous. Invoke when the user asks for shape on their UI, or mentions 'shape'

From plugin
ui-craft
33430 skills2 agents25 commands1 MCP
Install
$ npx -y skills add educlopez/ui-craft --skill shape --agent claude-code

How it fires

How this skill gets triggered: by you, by Claude, or both.

  • Fires itselfAuto-invocation. Claude auto-loads it when your prompt matches the work.Auto-invocation is when the right skill fires by itself at the right moment, driven by a FLOW.md router and a hook, instead of you invoking it by name. It is the difference between a skill being installed and a skill actually getting used.Read the full definition →
  • You can call itInvoke it directly when you want it.
  • Slash command/shape

Context preview

The summary Claude sees to decide when to auto-load this skill.

Wireframe-first pass — outputs an ASCII layout + state list + content inventory + question list before any code. Use when starting a new screen from scratch or when the user's brief is still ambiguous. Invoke when the user asks for shape on their UI, or mentions 'shape'

SKILL.md

shape.SKILL.md
name: shape
description: "Wireframe-first pass — outputs an ASCII layout + state list + content inventory + question list before any code. Use when starting a new screen from scratch or when the user's brief is still ambiguous. Invoke when the user asks for shape on their UI, or mentions 'shape' alongside design / UI / frontend work."

<!-- HARNESS MIRROR — do not edit here. Canonical source: skills/ or commands/. After editing source, copy into cli/assets/<harness>/ and repo-root harness mirrors. -->

**Context:** this sub-skill is one lens of the broader `ui-craft` skill. If the `ui-craft` skill is also installed, read its SKILL.md first for Discovery + Anti-Slop + Craft Test, then apply the specific lens below.

Shape the UI for `$ARGUMENTS` before writing code. Load the `ui-craft` skill.

This command produces a **shape artifact**, not JSX. The point is to force low-fi thinking — content inventory, layout regions, state coverage, open questions — before any component is written. Skipping this step is how generic AI UIs get built: straight to hi-fi, no discovery, every screen looks the same.

**Step 1 — Clarify (3-5 questions).** Ask the user before shaping. Don't guess. Minimum questions:

  • What's the **primary user action** on this screen? (One verb, one object.)
  • What data is **visible by default** vs **hidden behind a click or tab**?
  • What does **success** look like — a state, a redirect, a toast?
  • Who's the **primary user** — first-timer, power user, mobile-first?

**Step 2 — Content inventory.** Bullet list of every piece of content that will appear. Annotate each by priority:

  • **P0** — must be visible on first paint. Cut it and the screen fails.
  • **P1** — one click away (tab, accordion, drawer).
  • **P2** — settings-level; rarely accessed.

Example:

- P0  Headline (one line, the value prop)
- P0  Primary CTA
- P0  Hero chart / metric
- P1  Secondary nav tabs
- P1  Recent activity list
- P2  Export / integrations menu

**Step 3 — ASCII layout.** Low-fi sketch showing regions. No specific copy, no colors, no font sizes. One desktop variant + one mobile variant. Use box characters:

Desktop
┌──────────────────────────────────────────────┐
│ [logo]                 [nav]         [user]  │
├──────────────────────────────────────────────┤
│  ┌────────────────┐   ┌───────────────────┐  │
│  │ Headline + sub │   │                   │  │
│  │                │   │   Hero visual     │  │
│  │ [Primary CTA]  │   │                   │  │
│  └────────────────┘   └───────────────────┘  │
│                                              │
│  ── Social proof row ──                      │
│                                              │
│  ┌─── Feature 1 ───┐   ┌─── Feature 2 ───┐   │
│  └─────────────────┘   └─────────────────┘   │
└──────────────────────────────────────────────┘

Mobile
┌──────────────────┐
│ [logo]     [☰]   │
├──────────────────┤
│  Headline + sub  │
│                  │
│  [Primary CTA]   │
│                  │
│  ┌── Hero ──┐    │
│  └──────────┘    │
│                  │
│  Social proof    │
│                  │
│  Feature 1       │
│  Feature 2       │
└──────────────────┘

Asymmetry is fine and often better — don't force center-everything.

**Step 4 — State list.** Enumerate the states this screen must handle. Point at [references/state-design.md](../skills/ui-craft/references/state-design.md) for the contracts.

  • **idle** — default state, data present.
  • **loading** — skeletons that mirror final layout, 200ms delay before showing.
  • **empty** — first-run or no data; doubles as onboarding.
  • **error** — specific cause + recovery action + support ID.
  • **partial** — some data loaded, some failed (e.g., one widget erred).
  • **conflict** — user-edit collision (rare but load-bearing on collaborative surfaces).
  • **offline** — queue writes, reconcile on reconnect.
  • **success** — confirmation state after the primary action completes.

Mark each as **required** / **optional (why)** / **N/A**.

**Step 5 — Open questions.** Do NOT start coding until these are answered. Default set:

  • Accent color — brand-defined, or to be chosen? (See Discovery in `SKILL.md`.)
  • Typography — existing tokens, or new system? (Reference `typography.md`.)
  • Responsive breakpoints — what's the minimum supported width?
  • Stack — CSS only, or Motion / GSAP / Three.js? (Only load `stack.md` if the user opts in.)
  • Data source — real API ready, or mock for shape?
  • Keyboard / a11y requirements — anything beyond the baseline from `accessibility.md`?

**Knob awareness.**

  • At `CRAFT_LEVEL ≥ 7`, add two more sections:
  • **Motion shape** — which elements enter, in what order, with what stagger. Pick from the duration scale in `references/motion.md`.
  • **Typography hierarchy plan** — display / headline / body / label sizes and weights, before code.
  • At `CRAFT_LEVEL ≤ 4`, strip Step 4 to `idle / loading / error` only. Skip the motion shape.

**Step 6 — Offer to persist to `.ui-craft/spec.md` (opt-in).**

After printing all five steps, offer to write the output as a spec section:

> "Write this shape to `.ui-craft/spec.md` as `## Surface: <name>`? (Persists the composition choice, layout, and acceptance bar for the build phase.)"

  • **User confirms →** format the output as a `## Surface: <name>` section following the template in `../skills/ui-craft/references/spec.md`, then write or append to `.ui-craft/spec.md`. Confirm in one line: "Written to `.ui-craft/spec.md` → `## Surface: <name>`."
  • **User declines →** do not write any file. The printed output stands. Note: "spec.md not written — the pipeline continues without a persisted acceptance bar."

Print-only is the default when `/shape` is run standalone. Step 6 is the offer; it does not execute unless the user explicitly confirms.

**Output contract.**

  • Produce a single Markdown block with all five steps, in order. Step 6 is the optional offer that follows.
  • Do **NOT** write JSX, CSS, or component code in this command.

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