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/sddesign

Full spec-driven pipeline — walks brief → tokens → shape (spec) → craft (build) → converge → ship in one guided run. Writes `.ui-craft/spec.md`. Run when starting a net-new surface from scratch. Invoke when the user asks for sddesign on their UI, or mentions 'sddesign' alongside

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ui-craft
44530 skills2 agents25 commands1 hook
+1

Claude Code

$ npx -y skills add educlopez/ui-craft --skill sddesign --agent claude-code

SKILL.md

sddesign.SKILL.md
name: sddesign
description: "Full spec-driven pipeline — walks brief → tokens → shape (spec) → craft (build) → converge → ship in one guided run. Writes `.ui-craft/spec.md`. Run when starting a net-new surface from scratch. Invoke when the user asks for sddesign on their UI, or mentions 'sddesign' alongside design / UI / frontend work."

<!-- HARNESS MIRROR — do not edit here. Canonical source: skills/ or commands/. After editing source, copy into cli/assets/<harness>/ and repo-root harness mirrors. -->

**Context:** this sub-skill is one lens of the broader `ui-craft` skill. If the `ui-craft` skill is also installed, read its SKILL.md first for Discovery + Anti-Slop + Craft Test, then apply the specific lens below.

Run the spec-driven design pipeline for `$ARGUMENTS`. Load the `ui-craft` skill.

---

ORCHESTRATE-ONLY RULE

This command **sequences existing phase commands**. It MUST NOT re-implement or duplicate any logic from them. Every composition rule, wireframe algorithm, craft rule, and convergence engine lives in the phase commands. This command contributes only:

1. Gate detection (does the artifact exist?) 2. Offer prompts (run phase X or skip?) 3. Progress reporting (the checklist) 4. Degraded-mode honesty (what was skipped and what that costs)

When in doubt: call the phase command, don't inline its steps.

---

Progress Checklist

Print this at the start and update it after each gate resolves:

[ ] brief   [ ] tokens   [ ] shape (spec)   [ ] craft (build)   [ ] converge   [ ] ship

Use `[✓]` for completed/skipped-with-artifact, `[>]` for the current gate, `[–]` for skipped-without-artifact (degraded).

---

Pipeline Gates

Gate 1 — Brief

Check: does `.ui-craft/brief.md` exist?

**If yes:** mark `[✓] brief`. Note that brief §6 learned constraints and the a11y/correctness floor are in effect for all downstream gates — they take precedence over any spec.md composition choice.

**If no:** offer to run `/brief` now.

  • User confirms → run `/brief`. When it completes, mark `[✓] brief`.
  • User declines → mark `[–] brief`. Note downstream impact: "no brief → craft will use skill defaults; composition will not be anchored to project principles."

Gate 2 — Tokens

Check: does a token spine exist? (Look for CSS variables `--color-*`, `--font-*`, `--accent-*`, a Tailwind `theme.extend` with tokens, or a token file.)

**If yes:** mark `[✓] tokens`.

**If no:** offer to run `/tokens` now.

  • User confirms → run `/tokens`. When it completes, mark `[✓] tokens`.
  • User declines → mark `[–] tokens`. Note downstream impact: "no token spine → craft will establish a minimal inline token set; it won't match an existing system."

Gate 3 — Shape (spec)

**Existing-surface guard:** Before running `/shape`, check if `.ui-craft/spec.md` already contains a `## Surface: <name>` block for this surface. If it does, do NOT re-run shape and blindly append a duplicate section — offer to update the existing section or skip shape (the spec already exists).

Run `/shape` for the surface described in `$ARGUMENTS`. Shape produces its full five-step output (content inventory, ASCII layout, state list, open questions).

**Persist in pipeline (default):** Inside the `/sddesign` pipeline, shape's Step 6 spec persist is the default — it is auto-confirmed unless the user explicitly opts out of the spec gate. The persist writes `.ui-craft/spec.md` (or appends the surface section). This is the whole point of the pipeline.

  • Persist completes → `.ui-craft/spec.md` is written (or the surface section is appended). Mark `[✓] shape (spec)`.
  • User explicitly opts out of persist → mark `[–] shape (spec, unsaved)`. Note downstream impact: "no spec.md → craft (build) will build against shape's printed output; acceptance bar will not be persisted."

Gate 4 — Craft (build)

Run `/craft <surface>` where `<surface>` matches the description in `$ARGUMENTS`.

`/craft` declares the **Craft Read** (`references/craft-intent.md`) before building — surface kind, audience, theme/accent, DESIGN_VARIANCE, and the one **signature bet**. The signature bet is built inside this gate, not deferred to converge or polish. If the spec section names a composition, the Craft Read must be consistent with it.

`/craft` loads `.ui-craft/spec.md` before building. If `[✓] shape (spec)` was set, the spec's chosen composition, component inventory, state lattice, and acceptance bar take precedence over recipe defaults — every acceptance bar item from the spec must be green before craft reports done.

If `[–] shape (spec, unsaved)`, craft builds against the shape output printed to the terminal. Note in the checklist.

Mark `[✓] craft (build)` when the build completes.

Gate 5 — Converge

Run the `visual-anti-slop` preset from `../skills/ui-craft/references/loops.md`. This iterates — evaluate → fix one → re-evaluate — until the zero-critical gate passes or the budget is exhausted (default budget: 3 iterations).

  • If the loop gate passes (zero critical findings) → mark `[✓] converge`.
  • If budget exhausted with open findings → mark `[>] converge (open findings)`. List unresolved findings from the loop report.

Gate 6 — Ship

Run `/finalize` verdict. Finalize reports READY / NOT READY / BLOCKED based on the 10-pass finish bar and the brief/token gate.

Print the final verdict and the complete resolved checklist:

[✓] brief   [✓] tokens   [✓] shape (spec)   [✓] craft (build)   [✓] converge   [✓] ship

**Degraded-mode honesty.** If any gate was marked `[–]`, list them in the ship verdict with their downstream impacts:

> "Skipped gates: tokens (skipped) → token spine not validated; shape (spec, unsaved) → acceptance bar not persisted. These gaps reduce the ship verdict's confidence."

---

Precedence

Brief §6 learned constraints and the a11y/correctness floor take precedence over spec.md composition choices at every gate. If a constraint conflicts with a spec.md decision, the constraint wins — update the

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@educlopez
Ships withui-craft

Ship designer-grade UI by default. A design engineering system for AI coding agents — install it as a skill or as the ui-craft CLI, and your agent starts designing like it has taste. Ask for a dashboard, get one you'd put in production.

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Questions about sddesign.

Which coding agents can use sddesign?
sddesign installs in Claude Code, Codex, Cursor, Gemini CLI, GitHub Copilot, OpenCode and Windsurf with the skills CLI, using each agent's flag shown on this page. Flowy's auto-invocation, which fires a skill when your prompt matches, runs in Claude Code only.