friction-log
File contributor or agent papercuts as GitHub issues labeled friction, or investigate those issues as the daily friction-log Cloud Agent. Use when you hit repo…
Tone down visual noise — lowers variance and motion, simplifies layout and color weight, keeps hierarchy clear. Use when the UI feels loud, busy, or over-designed, or when the user says \"quieter\", \"more restrained\", \"simpler\", or \"tone it down\". Invoke when the user asks
$ npx -y skills add educlopez/ui-craft --skill quieter --agent claude-codeHow it fires
How this skill gets triggered: by you, by Claude, or both.
/quieterContext preview
The summary Claude sees to decide when to auto-load this skill.
Tone down visual noise — lowers variance and motion, simplifies layout and color weight, keeps hierarchy clear. Use when the UI feels loud, busy, or over-designed, or when the user says \"quieter\", \"more restrained\", \"simpler\", or \"tone it down\". Invoke when the user asks
name: quieter description: "Tone down visual noise — lowers variance and motion, simplifies layout and color weight, keeps hierarchy clear. Use when the UI feels loud, busy, or over-designed, or when the user says \"quieter\", \"more restrained\", \"simpler\", or \"tone it down\". Invoke when the user asks for quieter on their UI, or mentions 'quieter' alongside design / UI / frontend work."
<!-- HARNESS MIRROR — do not edit here. Canonical source: commands/quieter.md. After editing source, copy into cli/assets/<harness>/ and repo-root harness mirrors. -->
**Context:** this sub-skill is one lens of the broader `ui-craft` skill. If the `ui-craft` skill is also installed, read its SKILL.md first for Discovery + Anti-Slop + Craft Test, then apply the specific lens below.
Make the UI at `$ARGUMENTS` quieter. Load the `ui-craft` skill and read `references/craft-intent.md`.
**Reduce amplitude without gutting hierarchy.** Calm ≠ boring.
**Apply in order (edit code directly):**
1. **Declare an updated Craft Read** — one line: what softened. 2. **Lower DESIGN_VARIANCE** by −1–2 (floor 2). Simplify asymmetric breaks; return to clearer grid rhythm where layout was experimental. 3. **Lower MOTION_INTENSITY** by −1–2 (floor 2). Remove scroll reveals and stagger; keep hover/focus only. 4. **Visual weight** — compress display sizes one step (e.g. 56→48px); reduce shadow depth to hairline or ambient-only; fewer bordered containers. 5. **Color** — pull accent placements toward the 3 minimum; neutralize decorative tints; no new hues. 6. **Cut decorative motion** — idle animations, parallax, floating elements with no job.
**Preserve:** primary hierarchy, one CTA level, accessibility, states, signature detail only if it carries meaning (else simplify it).
**Overlap:** for structural cuts (sections, copy), also apply `/distill` logic. For color strategy, see `/colorize`.
**Output:** edit code. Print Review Format table. End with the updated Craft Read line.
**Next step:** `/critique` — confirm restraint did not flatten the hierarchy (rung 1).
Ship designer-grade UI by default. A design engineering system for AI coding agents — install it as a skill or as the ui-craft CLI, and your agent starts designing like it has taste. Ask for a dashboard, get one you'd put in production.
Repo: educlopez/ui-craft
File contributor or agent papercuts as GitHub issues labeled friction, or investigate those issues as the daily friction-log Cloud Agent. Use when you hit repo…
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