friction-log
File contributor or agent papercuts as GitHub issues labeled friction, or investigate those issues as the daily friction-log Cloud Agent. Use when you hit repo…
Final craft pass applying the compound details from the polish checklist — micro-typography, spacing rhythm, hover states, and a signature detail — directly to code. Use when the surface is functionally complete but feels unfinished, or when the user says \"polish this\" / \"it
$ npx -y skills add educlopez/ui-craft --skill polish --agent claude-codeHow it fires
How this skill gets triggered: by you, by Claude, or both.
/polishContext preview
The summary Claude sees to decide when to auto-load this skill.
Final craft pass applying the compound details from the polish checklist — micro-typography, spacing rhythm, hover states, and a signature detail — directly to code. Use when the surface is functionally complete but feels unfinished, or when the user says \"polish this\" / \"it
name: polish description: "Final craft pass applying the compound details from the polish checklist — micro-typography, spacing rhythm, hover states, and a signature detail — directly to code. Use when the surface is functionally complete but feels unfinished, or when the user says \"polish this\" / \"it looks generic\" / \"add the final touches\". Invoke when the user asks for polish on their UI, or mentions 'polish' alongside design / UI / frontend work."
<!-- HARNESS MIRROR — do not edit here. Canonical source: skills/ or commands/. After editing source, copy into cli/assets/<harness>/ and repo-root harness mirrors. -->
**Context:** this sub-skill is one lens of the broader `ui-craft` skill. If the `ui-craft` skill is also installed, read its SKILL.md first for Discovery + Anti-Slop + Craft Test, then apply the specific lens below.
Polish the UI at `$ARGUMENTS`. Load the `ui-craft` skill.
**Source of truth:** read `references/review.md` → **Polish Pass (Compound Details)** section. Apply every item on that list to the target. Do not re-derive the list here — `review.md` owns it.
**Then the signature detail**: surfaces built via `/craft` already carry exactly one signature bet, chosen in the Craft Read and built in the first pass (`references/craft-intent.md`). Polish **verifies it survived and strengthens it** — never stacks a second. Only if the surface predates craft-intent (no signature anywhere) do you propose and add one: a subtle motif, an asymmetric layout break, a custom list marker, a distinctive hover — one thing someone would remember.
**Knob gating (CRAFT_LEVEL):**
**Output**: edit the code directly (polish is implementation, not critique). After each file, print the Review Format table from SKILL.md showing what changed and why. No full diffs — one row per change.
**Close every run with a Craft Report** (`references/review.md` → Craft Report). The table above is the per-file diff log; the Craft Report is the run's receipt — Checked / Passed / Changed / Left alone / Verdict. Produce it even when the Polish Pass found nothing to change — that is itself the finding.
**Next step:** `/finalize` — the pre-ship gate (rung 3).
Ship designer-grade UI by default. A design engineering system for AI coding agents — install it as a skill or as the ui-craft CLI, and your agent starts designing like it has taste. Ask for a dashboard, get one you'd put in production.
Repo: educlopez/ui-craft
File contributor or agent papercuts as GitHub issues labeled friction, or investigate those issues as the daily friction-log Cloud Agent. Use when you hit repo…
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