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Responsive layout pass covering breakpoints, touch targets, safe areas, and fluid type. Use when the UI has layout or touch issues on mobile/tablet, when…
Audit or establish the project's 3-layer token spine.
> /plugin marketplace add educlopez/ui-craft > /plugin install ui-craft@ui-craft
How it fires
How this command gets triggered: by you, by Claude, or both.
/tokensContext preview
What this command does when you run it.
Audit or establish the project's 3-layer token spine.
description: Audit or establish the project's 3-layer token spine. argument-hint: "[optional: 'audit', 'establish', or specific category — color | spacing | type | radii | shadows | motion | z-index]"
Read `references/tokens.md` before proceeding. The 3-layer contract (primitive → semantic → component) and the intentional-dark test are defined there.
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Scan for token definitions in the project:
Build an inventory: which of the 7 categories exist (color / spacing / type / radii / shadows / motion / z-index), which layers are present (primitive / semantic / component), and whether both light and dark are defined.
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Evaluate against the contract in `references/tokens.md`. Output a severity-ranked gap list — don't propose code yet.
Check:
1. **3-layer coverage** — are primitive, semantic, and component layers all present? Missing semantics is the most common gap: primitives exist but nothing switches for dark mode and no surface stack is defined. 2. **7-category coverage** — any of (color / spacing / type / radii / shadows / motion / z-index) missing? Flag each absent category. 3. **Intentional dark mode** — run the intentional-dark test: does dark mode do more than invert `--text-primary`? Is `--surface-canvas` a tinted near-black (not `#000`)? Is accent chroma reduced 10-15%? Are shadows replaced with border rings? 4. **Naming discipline** — are primitives named for values (`--gray-500`) not roles (`--button-bg`)? Are semantics named for roles (`--text-primary`) not values (`--gray-900-text`)? 5. **No arbitrary values** — inline colors, spacing, or z-index values that bypass the token system.
Output format:
| Severity | Category | Finding | |---|---|---| | Critical | Dark mode | `--surface-canvas` is `#000` — runs the intentional-dark test | | High | Semantics | No surface stack — components use raw primitives | | Medium | Shadows | Single-layer shadows — ambient layer missing | | Low | Z-index | Arbitrary values (`z-index: 999`) in 3 components |
Show what's missing. Do not propose code during audit unless the user asks.
Load `skills/ui-craft/references/loops.md` preset `token-consistency` (budget = the default loop budget defined in loops.md). Emit the pre-flight cost notice. After fixing the top off-system value (raw hex color, arbitrary radius, or magic spacing), re-scan until zero off-system values or budget exhausted.
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Propose a minimal spine inline. Cover all 7 categories. Always include both light and dark blocks — both intentional.
**Minimal spine order:** 1. Primitives — neutral ramp (gray-50 to gray-950), one accent ramp, semantic color bases, spacing scale, type scale, radii, shadows, motion, z-index. 2. Semantics — surface stack (5 levels), text roles, border roles, accent roles, status roles (success / warning / error / info). 3. Component tokens — defer unless a specific component is already being built.
Use OKLCH for color unless the project uses sRGB across the board — in that case flag the gap, propose OKLCH, but don't auto-convert.
**Before writing to a file, ask which file to write to.** Detect from project structure and suggest one:
Confirm with the user before writing.
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If the project has an existing token file, propose additions as patches — show what would change in a diff block:
:root {
+ /* ── Semantic surface stack (new) ── */
+ --surface-canvas: var(--gray-50);
+ --surface-raised: var(--gray-100);
+ --surface-overlay: #fff;
+ --surface-sunken: var(--gray-200);
+ --surface-inverse: var(--gray-900);
}Let the user apply. Don't write directly unless they approve.
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**Next step:** `/craft` — build on the spine you just established (rung 1).
Ship designer-grade UI by default. A design engineering system for AI coding agents — install it as a skill or as the ui-craft CLI, and your agent starts designing like it has taste. Ask for a dashboard, get one you'd put in production.
Repo: educlopez/ui-craft
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