adapt
Responsive layout pass covering breakpoints, touch targets, safe areas, and fluid type. Use when the UI has layout or touch issues on mobile/tablet, when…
Final craft pass applying the compound details from the polish checklist — micro-typography, spacing rhythm, hover states, and a signature detail — directly to code. Use when the surface is functionally complete but feels unfinished, or when the user says "polish this" / "it
> /plugin marketplace add educlopez/ui-craft > /plugin install ui-craft@ui-craft
How it fires
How this command gets triggered: by you, by Claude, or both.
/polishContext preview
What this command does when you run it.
Final craft pass applying the compound details from the polish checklist — micro-typography, spacing rhythm, hover states, and a signature detail — directly to code. Use when the surface is functionally complete but feels unfinished, or when the user says "polish this" / "it
description: Final craft pass applying the compound details from the polish checklist — micro-typography, spacing rhythm, hover states, and a signature detail — directly to code. Use when the surface is functionally complete but feels unfinished, or when the user says "polish this" / "it looks generic" / "add the final touches". argument-hint: "[file or component path]"
Polish the UI at `$ARGUMENTS`. Load the `ui-craft` skill.
**Source of truth:** read `references/review.md` → **Polish Pass (Compound Details)** section. Apply every item on that list to the target. Do not re-derive the list here — `review.md` owns it.
**Then the signature detail**: surfaces built via `/craft` already carry exactly one signature bet, chosen in the Craft Read and built in the first pass (`references/craft-intent.md`). Polish **verifies it survived and strengthens it** — never stacks a second. Only if the surface predates craft-intent (no signature anywhere) do you propose and add one: a subtle motif, an asymmetric layout break, a custom list marker, a distinctive hover — one thing someone would remember.
**Knob gating (CRAFT_LEVEL):**
**Output**: edit the code directly (polish is implementation, not critique). After each file, print the Review Format table from SKILL.md showing what changed and why. No full diffs — one row per change.
**Close every run with a Craft Report** (`references/review.md` → Craft Report). The table above is the per-file diff log; the Craft Report is the run's receipt — Checked / Passed / Changed / Left alone / Verdict. Produce it even when the Polish Pass found nothing to change — that is itself the finding.
**Next step:** `/finalize` — the pre-ship gate (rung 3).
Ship designer-grade UI by default. A design engineering system for AI coding agents — install it as a skill or as the ui-craft CLI, and your agent starts designing like it has taste. Ask for a dashboard, get one you'd put in production.
Repo: educlopez/ui-craft
Responsive layout pass covering breakpoints, touch targets, safe areas, and fluid type. Use when the UI has layout or touch issues on mobile/tablet, when…
Motion design pass — adds purposeful animations or removes excessive ones, respecting MOTION_INTENSITY and the project's animation stack. Use when the user…
Technical UI audit — a11y, performance, responsive. Produces a prioritized findings table.
Amplify personality — raises layout variance and motion, strengthens typography and one signature detail, without slop. Use when the UI works but feels safe,…
Write or update the project's durable design brief at .ui-craft/brief.md.
UX copy review across buttons, errors, empty states, and form hints — critiques by default, applies only on request. Use when copy feels vague, generic, or…