addressables-design
Source-anchored design rules for Unity Addressables 1.22.3/2.9.1
Persistent operation history and orchestration
Claude Code
$ npx -y skills add Besty0728/Unity-Skills --skill workflow --agent claude-code
Codex
$ npx skills add Besty0728/Unity-Skills --skill workflow -a codex -y
Cursor
$ npx skills add Besty0728/Unity-Skills --skill workflow -a cursor -y
Gemini CLI
$ npx skills add Besty0728/Unity-Skills --skill workflow -a gemini-cli -y
GitHub Copilot
$ npx skills add Besty0728/Unity-Skills --skill workflow -a github-copilot -y
OpenCode
$ npx skills add Besty0728/Unity-Skills --skill workflow -a opencode -y
Windsurf
$ npx skills add Besty0728/Unity-Skills --skill workflow -a windsurf -y
name: unity-workflow description: Persistent operation history and orchestration
Time Machine for AI operations: restoring a checkpoint undoes every tracked step after it, even across an Editor restart. Parameters: `GET /skills/schema?category=Workflow&wire=v2`.
1. Call `workflow_restore {"to":"last"}` (or a `c<n>` id or label). Without a conflict, that is the whole job. 2. On `WORKFLOW_CONFLICT`, ask the user in one sentence which changes to keep; default to keeping them. 3. Resend with `"conflicts":"keep"`, or with the `conflicts[].id` values the user chose to overwrite. Any conflict not in your list is kept. 4. `?mode=dryRun` previews a restore without applying it. 5. To undo a restore, call `workflow_restore {"to":"<guard>"}` with the `guard` from its response, or `workflow_redo_task`, which reverts only that restore.
`workflow_restore {to, agents?, conflicts?, scope?}`. `to` is a `c<n>` (back to that checkpoint), an `s<n>` (back to before that step), a label (the newest checkpoint with it), or `last`. `agents` is `self` (default) or `all`. `scope` limits it (see below).
Returns `to`, `guard`, `restored`, `deleted`, `recreated`, `failed`, `skipped`, `coverage`, `undo`, `compileTriggered`, and the optional `merged`, `failedItems` and `skippedItems`; see [`workflow_restore`](reference/workflow_restore.md).
Errors: `WORKFLOW_CONFLICT` (nothing changed; `conflicts` lists each id, target, who and what), `NOT_FOUND` (with `recentCheckpoints`), `SEMANTIC_INVALID` (Play Mode, a bad `agents`, `conflicts` or `scope` value), `COMPILING` (retry after the compile).
An open scene's `.unity` is not rewritten; the scene is marked dirty, and saving applies the restore.
`?mode=dryRun` returns the preview in `changes`. `workflow_undo_task`, `workflow_redo_task` and `workflow_session_undo` share this engine and the same `conflicts` parameter.
`workflow_undo_task {"taskId":"s342"}` reverts one step. Later steps stay, even on the same object: the undo merges property by property.
`scope` keeps some targets: `entity:<id>`, object names or paths (trailing `/` adds children), `Assets/` paths (trailing `/` = folder), or setting keys (trailing `.` = prefix). Example: `{"to":"c343","scope":"Player/,Assets/Art/"}`. A scoped restore marks no steps `(undone)`. An item matching nothing returns `SEMANTIC_INVALID` with the targets. The dryRun preview lists `danglingReferences` for deleted objects still in use.
| Skill | Purpose | |-------|---------| | [`workflow_task_start`](reference/workflow_task_start.md) | Start a tracked task | | [`workflow_task_end`](reference/workflow_task_end.md) | End and save the task | | [`workflow_checkpoint`](reference/workflow_checkpoint.md) | Name or rename a checkpoint | | [`workflow_snapshot_object`](reference/workflow_snapshot_object.md) | Snapshot an object (grant) | | [`workflow_snapshot_created`](reference/workflow_snapshot_created.md) | Record a created object (grant) | | [`workflow_restore`](reference/workflow_restore.md) | Restore to a checkpoint or step | | [`workflow_undo_task`](reference/workflow_undo_task.md) | Undo one step or group | | [`workflow_redo_task`](reference/workflow_redo_task.md) | Redo a restore | | [`workflow_undone_list`](reference/workflow_undone_list.md) | List redoable restores | | [`workflow_revert_task`](reference/workflow_revert_task.md) | Deprecated; use `workflow_undo_task` | | [`workflow_list`](reference/workflow_list.md) | List tasks and checkpoints | | [`workflow_delete_task`](reference/workflow_delete_task.md) | Remove a task record (NeverInSemi) | | [`workflow_clear_history`](reference/workflow_clear_history.md) | Clear all history (NeverInSemi) | | [`history_undo`](reference/history_undo.md) | Undo the last operation(s) | | [`history_redo`](reference/history_redo.md) | Redo the last undone operation(s) | | [`history_get_current`](reference/history_get_current.md) | Get the current undo group | | [`workflow_session_start`](reference/workflow_session_start.md) | Start a session | | [`workflow_session_end`](reference/workflow_session_end.md) | End and save the session | | [`workflow_session_undo`](reference/workflow_session_undo.md) | Undo a whole session | | [`workflow_session_list`](reference/workflow_session_list.md) | List sessions | | [`workflow_session_status`](reference/workflow_session_status.md) | Get session status | | [`workflow_plan`](reference/workflow_plan.md) | Build a combined plan | | [`bookmark_set`](reference/bookmark_set.md) | Save selection and Scene view (grant) | | [`bookmark_goto`](reference/bookmark_goto.md) | Restore selection and Scene view (grant) | | [`bookmark_list`](reference/bookmark_list.md) | List bookmarks | | [`bookmark_delete`](reference/bookmark_delete.md) | Delete a bookmark (NeverInSemi) |
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Source-anchored design rules for Unity Addressables 1.22.3/2.9.1
Manage Addressables groups, entries, profiles and content builds (com.unity.addressables, reflection-based)
You MUST use this before any creative work - creating features, building components, adding functionality, modifying behavior, or…
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