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Manage Addressables groups, entries, profiles and content builds (com.unity.addressables, reflection-based)

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unity-skills
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Claude Code

$ npx -y skills add Besty0728/Unity-Skills --skill addressables --agent claude-code

SKILL.md

addressables.SKILL.md
name: unity-addressables
description: Manage Addressables groups, entries, profiles and content builds (com.unity.addressables, reflection-based)

Unity Addressables Skills

Editor-side authoring for [Addressables](https://docs.unity3d.com/Packages/com.unity.addressables@latest): group CRUD, entry assignment, profile switching and the content build, all on the `AddressableAssetSettings` asset. Runtime loading code is not a skill. Parameters come from the schema (`GET /skills/schema?names=<skill>&wire=v2`); execution and dryRun rules: root [SKILL.md](../../SKILL.md).

When to use

  • Checking whether Addressables is installed and configured
  • Creating groups and adding assets to them
  • Switching the active profile
  • Building Addressables content

Rules

  • Call `addressables_check_installed` first. It is the only skill that works without the package or the settings asset; its `installed` / `configured` pair names the missing precondition.
  • Without the package, every other skill returns `MISSING_PACKAGE` (suggested fix `package_install`; installing is the user's call). Without the settings asset, it returns `TARGET_NOT_FOUND`. Only a person can create the settings asset, from Window > Asset Management > Addressables > Groups; retrying does not help.
  • Members resolve by reflection against the 2.x editor source. 1.22.3 is not verified here, and the two versions differ: see the matrix in [addressables-design](../addressables-design/SKILL.md). A missing member returns a named error such as `CreateGroup method not found on AddressableAssetSettings`; read `version` from `addressables_check_installed`.
  • `addressables_group_create` renames on collision (`TestGroup` becomes `TestGroup1`): use the returned `groupName`, never the requested one.
  • `addressables_group_add_entry` moves an asset (`CreateOrMoveEntry`), it does not copy it. One asset cannot sit in two groups.
  • `addressables_build` builds for `EditorUserBuildSettings.activeBuildTarget`; there is no target parameter, so switch the target first. It runs on the Editor main thread and is not an async job: `/health` and `/jobs` stall until it ends, and a client timeout does not cancel the build.
  • Nothing here is workflow-undoable (`TracksWorkflow = false`). Each mutation saves the settings asset to disk immediately. To restore state by hand, read `addressables_group_list` / `addressables_profile_get` first.
  • Group names match case-insensitively; collision dedupe is ordinal, so casing does not keep two groups apart.
  • `configured: false` is a state, not an error to retry.
  • Runtime `Addressables.LoadAssetAsync` handles, `AssetReference` and catalog updates: [addressables-design](../addressables-design/SKILL.md). Player build: the Project module's `build_player`, or [unity-cli](../unity-cli/SKILL.md).

Pitfalls

  • `addressables_group_remove_entry`, `addressables_entry_list` and `addressables_entry_set_address` do not exist. `addressables_group_list` reports only `entryCount`; inspect or remove individual entries in the Groups window.
  • `addressables_profile_create` and `addressables_profile_set_variable` do not exist: profiles can be selected, not created or edited.
  • `addressables_group_set_schema`, `addressables_analyze`, `addressables_clean_build` and `addressables_settings_create` do not exist.
  • No `*_batch` variants: add several assets with one `addressables_group_add_entry` call each.

Skills Overview

| Skill | Purpose | |---|---| | [`addressables_check_installed`](reference/addressables_check_installed.md) | Probe the package and the settings asset; call first | | [`addressables_group_list`](reference/addressables_group_list.md) | List groups with `entryCount`; resolve real group names | | [`addressables_group_create`](reference/addressables_group_create.md) | Create a standard bundled group (may be renamed) | | [`addressables_group_add_entry`](reference/addressables_group_add_entry.md) | Add or move an asset into a group, optional address | | [`addressables_group_delete`](reference/addressables_group_delete.md) | Remove a group (default group refused) | | [`addressables_profile_get`](reference/addressables_profile_get.md) | Read the active profile and the profile names | | [`addressables_profile_set`](reference/addressables_profile_set.md) | Switch the active profile by name | | [`addressables_build`](reference/addressables_build.md) | Build content for the active build target (blocking) |

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Questions about addressables.

Which coding agents can use addressables?
addressables installs in Claude Code, Codex, Cursor, Gemini CLI, GitHub Copilot, OpenCode and Windsurf with the skills CLI, using each agent's flag shown on this page. Flowy's auto-invocation, which fires a skill when your prompt matches, runs in Claude Code only.