addressables-design
Source-anchored design rules for Unity Addressables 1.22.3/2.9.1
Manage Addressables groups, entries, profiles and content builds (com.unity.addressables, reflection-based)
Claude Code
$ npx -y skills add Besty0728/Unity-Skills --skill addressables --agent claude-code
Codex
$ npx skills add Besty0728/Unity-Skills --skill addressables -a codex -y
Cursor
$ npx skills add Besty0728/Unity-Skills --skill addressables -a cursor -y
Gemini CLI
$ npx skills add Besty0728/Unity-Skills --skill addressables -a gemini-cli -y
GitHub Copilot
$ npx skills add Besty0728/Unity-Skills --skill addressables -a github-copilot -y
OpenCode
$ npx skills add Besty0728/Unity-Skills --skill addressables -a opencode -y
Windsurf
$ npx skills add Besty0728/Unity-Skills --skill addressables -a windsurf -y
name: unity-addressables description: Manage Addressables groups, entries, profiles and content builds (com.unity.addressables, reflection-based)
Editor-side authoring for [Addressables](https://docs.unity3d.com/Packages/com.unity.addressables@latest): group CRUD, entry assignment, profile switching and the content build, all on the `AddressableAssetSettings` asset. Runtime loading code is not a skill. Parameters come from the schema (`GET /skills/schema?names=<skill>&wire=v2`); execution and dryRun rules: root [SKILL.md](../../SKILL.md).
| Skill | Purpose | |---|---| | [`addressables_check_installed`](reference/addressables_check_installed.md) | Probe the package and the settings asset; call first | | [`addressables_group_list`](reference/addressables_group_list.md) | List groups with `entryCount`; resolve real group names | | [`addressables_group_create`](reference/addressables_group_create.md) | Create a standard bundled group (may be renamed) | | [`addressables_group_add_entry`](reference/addressables_group_add_entry.md) | Add or move an asset into a group, optional address | | [`addressables_group_delete`](reference/addressables_group_delete.md) | Remove a group (default group refused) | | [`addressables_profile_get`](reference/addressables_profile_get.md) | Read the active profile and the profile names | | [`addressables_profile_set`](reference/addressables_profile_set.md) | Switch the active profile by name | | [`addressables_build`](reference/addressables_build.md) | Build content for the active build target (blocking) |
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Source-anchored design rules for Unity Addressables 1.22.3/2.9.1
You MUST use this before any creative work - creating features, building components, adding functionality, modifying behavior, or…
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