addressables-design
Source-anchored design rules for Unity Addressables 1.22.3/2.9.1
Advise on Unity assembly definitions (asmdef)
$ npx -y skills add Besty0728/Unity-Skills --skill asmdef --agent claude-codeHow it fires
How this skill gets triggered: by you, by Claude, or both.
/asmdefContext preview
The summary Claude sees to decide when to auto-load this skill.
Advise on Unity assembly definitions (asmdef)
name: unity-asmdef description: Advise on Unity assembly definitions (asmdef)
> **Before calling any skill in this module:** if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via `GET /skills/recommend?includeSchema=true`) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.
Use this skill when the project is large enough that compile boundaries and dependency direction matter.
`asmdef` is usually worth discussing when:
> **Mode**: Documentation only — no REST skills to gate; load freely under any operating mode (Approval / Auto / Bypass).
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Source-anchored design rules for Unity Addressables 1.22.3/2.9.1
Manage Addressables groups, entries, profiles and content builds (com.unity.addressables, reflection-based)