addressables-design
Source-anchored design rules for Unity Addressables 1.22.3/2.9.1
Advise on Unity assembly definitions (asmdef)
Claude Code
$ npx -y skills add Besty0728/Unity-Skills --skill asmdef --agent claude-code
Codex
$ npx skills add Besty0728/Unity-Skills --skill asmdef -a codex -y
Cursor
$ npx skills add Besty0728/Unity-Skills --skill asmdef -a cursor -y
Gemini CLI
$ npx skills add Besty0728/Unity-Skills --skill asmdef -a gemini-cli -y
GitHub Copilot
$ npx skills add Besty0728/Unity-Skills --skill asmdef -a github-copilot -y
OpenCode
$ npx skills add Besty0728/Unity-Skills --skill asmdef -a opencode -y
Windsurf
$ npx skills add Besty0728/Unity-Skills --skill asmdef -a windsurf -y
name: unity-asmdef description: Advise on Unity assembly definitions (asmdef)
Documentation only: no REST skills. Use when the project is large enough that compile boundaries and dependency direction matter.
`asmdef` is usually worth discussing when the project has multiple domains, editor and runtime code are mixed, compile times are noticeable, or tests should be isolated.
REST API-based AI-driven Unity Editor Automation Engine Let AI control Unity scenes directly through Skills 🎉 We are now indexed by DeepWiki! Got questions? Check out the AI-generated docs → The current official maintenance baseline is Unity 2022.3+.
Source-anchored design rules for Unity Addressables 1.22.3/2.9.1
Manage Addressables groups, entries, profiles and content builds (com.unity.addressables, reflection-based)
You MUST use this before any creative work - creating features, building components, adding functionality, modifying behavior, or…
Ask which skill or flow fits your situation. A router over the skills in this repo.