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Record Unity architecture decisions (ADR) with rationale

From plugin
unity-skills
1.9k83 skills4 commands

Claude Code

$ npx -y skills add Besty0728/Unity-Skills --skill adr --agent claude-code

SKILL.md

adr.SKILL.md
name: unity-adr
description: Record Unity architecture decisions (ADR) with rationale

> **Before calling any skill in this module:** if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via `GET /skills/recommend?includeSchema=true`) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.

Triggers

  • Choosing between technical approaches
  • Comparing libraries or patterns
  • Documenting design rationale
  • 技术方案选型、库/模式对比、记录设计决策来龙去脉

Unity ADR

Use this when architecture choices may be revisited later or when multiple plausible options exist.

Output Format

  • Decision
  • Context
  • Options considered
  • Chosen option
  • Why this option won
  • Consequences
  • Revisit triggers

Example Use Cases

  • Coroutine vs UniTask
  • Direct reference vs event-driven communication
  • ScriptableObject config vs in-scene authoring
  • One assembly vs multiple `asmdef`
  • Runtime logic in `MonoBehaviour` vs pure C# service

Guardrails

> **Mode**: Documentation only — no REST skills to gate; load freely under any operating mode (Approval / Auto / Bypass).

  • Keep ADRs short.
  • Record only decisions that materially affect code generation or architecture direction.
@besty0728
Ships withunity-skills

REST API-based AI-driven Unity Editor Automation Engine Let AI control Unity scenes directly through Skills 🎉 We are now indexed by DeepWiki! Got questions? Check out the AI-generated docs → The current official maintenance baseline is Unity 2022.3+.

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Questions about adr.

Which coding agents can use adr?
adr installs in Claude Code, Codex, Cursor, Gemini CLI, GitHub Copilot, OpenCode and Windsurf with the skills CLI, using each agent's flag shown on this page. Flowy's auto-invocation, which fires a skill when your prompt matches, runs in Claude Code only.