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/validation

Validate project and scene health plus cleanup. 校验项目与场景健康度并清理。

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unity-skills
1.6k74 skills5 commands
Install
$ npx -y skills add Besty0728/Unity-Skills --skill validation --agent claude-code

How it fires

How this skill gets triggered: by you, by Claude, or both.

  • Fires itselfAuto-invocation. Claude auto-loads it when your prompt matches the work.Auto-invocation is when the right skill fires by itself at the right moment, driven by a FLOW.md router and a hook, instead of you invoking it by name. It is the difference between a skill being installed and a skill actually getting used.Read the full definition →
  • You can call itInvoke it directly when you want it.
  • Slash command/validation

Context preview

The summary Claude sees to decide when to auto-load this skill.

Validate project and scene health plus cleanup. 校验项目与场景健康度并清理。

SKILL.md

validation.SKILL.md
name: unity-validation
description: Validate project and scene health plus cleanup. 校验项目与场景健康度并清理。

Triggers

  • Checking broken or missing references
  • Validating scene/project integrity
  • Cleaning up before a build
  • 检查断裂或丢失引用、校验场景/项目完整性、构建前清理

Unity Validation Skills

Maintain project health - find problems, clean up, and validate your Unity project.

Operating Mode

  • **Approval**: 只读分析 skill(`validate_scene` / `validate_find_missing_scripts` / `validate_find_unused_assets` / `validate_texture_sizes` / `validate_project_structure` / `validate_missing_references` / `validate_mesh_collider_convex` / `validate_shader_errors`,标 `SkillMode.SemiAuto`)直接执行;含 Delete 的 skill(`validate_cleanup_empty_folders` 标 `Analyze | Delete`、`validate_fix_missing_scripts` 标 `Execute | Delete`,默认 `SkillMode.FullAuto`)需用户 grant。
  • **Auto / Bypass**: 直接执行。
  • **本模块含 Delete 类高危 skill**:`validate_cleanup_empty_folders` / `validate_fix_missing_scripts` 一旦 `dryRun=false` 即真删;它们在 Approval / Auto 下被 `IsForbiddenInSemi` 自动拦截,**仅 Bypass 或 Allowlist 命中可执行**。**强烈建议先用 `dryRun=true` 预览**。

**DO NOT** (common hallucinations):

  • Validation skill routes use the `validate_*` prefix, not `validation_*`
  • `validation_run` / `validation_check` do not exist → use specific skills such as `validate_scene`, `validate_project_structure`, `validate_missing_references`
  • `validation_fix` does not exist → validation skills report issues; use other modules to fix them
  • `validation_clean` does not exist → use `cleaner` module for cleanup operations

**Routing**:

  • For unused/duplicate asset cleanup → use `cleaner` module
  • For missing script fix → `cleaner_fix_missing_scripts` (cleaner module)
  • For compile errors → `debug_check_compilation` (debug module)

Skills Overview

| Skill | Description | |-------|-------------| | `validate_scene` | Comprehensive scene validation | | `validate_find_missing_scripts` | Find objects with missing scripts | | `validate_fix_missing_scripts` | Remove missing script components | | `validate_cleanup_empty_folders` | Remove empty folders | | `validate_find_unused_assets` | Find potentially unused assets | | `validate_texture_sizes` | Check texture sizes | | `validate_project_structure` | Get project overview | | `validate_missing_references` | Find null/missing object references on components | | `validate_mesh_collider_convex` | Find non-convex MeshColliders | | `validate_shader_errors` | Find shaders with compilation errors |

---

Skills

validate_scene

Comprehensive scene validation.

| Parameter | Type | Required | Default | Description | |-----------|------|----------|---------|-------------| | `checkMissingScripts` | bool | No | true | Check for missing scripts | | `checkMissingPrefabs` | bool | No | true | Check for missing prefabs | | `checkDuplicateNames` | bool | No | true | Check duplicate names | | `checkEmptyGameObjects` | bool | No | false | Check empty GameObjects (no components) |

**Returns**: `{scene, totalIssues, summary: {errors, warnings, info}, issues: [{type, severity, gameObject, path, message, count}]}`

validate_find_missing_scripts

Find objects with missing script references.

| Parameter | Type | Required | Default | Description | |-----------|------|----------|---------|-------------| | `searchInPrefabs` | bool | No | true | Also check prefab assets |

**Returns**: `{totalFound, objects: [{source, gameObject, path, missingCount, prefabPath?}]}` (`prefabPath` only present when `source="Prefab"`)

validate_fix_missing_scripts

Remove missing script components.

| Parameter | Type | Required | Default | Description | |-----------|------|----------|---------|-------------| | `dryRun` | bool | No | true | Preview only, don't remove |

**Returns**: `{success, dryRun, fixedCount, message, objects: [{gameObject, path, missingCount}]}`

validate_cleanup_empty_folders

Remove empty folders from project.

| Parameter | Type | Required | Default | Description | |-----------|------|----------|---------|-------------| | `rootPath` | string | No | "Assets" | Starting folder | | `dryRun` | bool | No | true | Preview only, don't delete |

**Returns**: `{ success, dryRun, emptyFolderCount, folders, message }`

validate_find_unused_assets

Find potentially unused assets.

| Parameter | Type | Required | Default | Description | |-----------|------|----------|---------|-------------| | `assetType` | string | No | "Material" | Filter: Texture/Material/Prefab/etc | | `limit` | int | No | 100 | Max results |

**Returns**: `{ success, assetType, potentiallyUnusedCount, assets }`

validate_texture_sizes

Check for oversized textures.

| Parameter | Type | Required | Default | Description | |-----------|------|----------|---------|-------------| | `maxRecommendedSize` | int | No | 2048 | Warn if larger | | `limit` | int | No | 50 | Max results |

**Returns**: `{maxRecommendedSize, largeTextureCount, textures: [{path, name, width, height, maxTextureSize, format, recommendation}]}`

validate_project_structure

Get project folder structure overview.

| Parameter | Type | Required | Default | Description | |-----------|------|----------|---------|-------------| | `rootPath` | string | No | "Assets" | Starting folder | | `maxDepth` | int | No | 2 | Max folder depth |

**Returns**: `{ success, rootPath, assetCounts, structure }`

`validate_missing_references`

Find null/missing object references on components in the scene.

| Parameter | Type | Required | Default | Description | |-----------|------|----------|---------|-------------| | `limit` | int | No | 50 | Max results |

**Returns**: `{ success, count, issues: [{ gameObject, path, component, property }] }`

`validate_mesh_collider_convex`

Find non-convex MeshColliders (potential performance issue).

| Parameter | Type | Required | Default | Description | |-----------|------|----------|---------|-------------| | `limit` | int | No | 50 | Max results |

**Returns**: `{ success, count, nonConvexColliders: [

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Ships withunity-skills

REST API-based AI-driven Unity Editor Automation Engine Let AI control Unity scenes directly through Skills 🎉 We are now indexed by DeepWiki! Got questions? Check out the AI-generated docs → The current official maintenance baseline is Unity 2022.3+.

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