addressables-design
Source-anchored design rules for Unity Addressables 1.22.3/2.9.1
Guide for using the experimental Unity CLI with bound UnitySkills projects
Claude Code
$ npx -y skills add Besty0728/Unity-Skills --skill unity-cli --agent claude-code
Codex
$ npx skills add Besty0728/Unity-Skills --skill unity-cli -a codex -y
Cursor
$ npx skills add Besty0728/Unity-Skills --skill unity-cli -a cursor -y
Gemini CLI
$ npx skills add Besty0728/Unity-Skills --skill unity-cli -a gemini-cli -y
GitHub Copilot
$ npx skills add Besty0728/Unity-Skills --skill unity-cli -a github-copilot -y
OpenCode
$ npx skills add Besty0728/Unity-Skills --skill unity-cli -a opencode -y
Windsurf
$ npx skills add Besty0728/Unity-Skills --skill unity-cli -a windsurf -y
name: unity-cli description: Guide for using the experimental Unity CLI with bound UnitySkills projects
Documentation only: no REST skills. Commands run in **your shell** on the user's machine, not through the REST server. That is the point: they work while the Unity Editor is **closed**.
| Topic | File | |-------|------| | Gate, version discipline, cold start, liveness triage, preflight | [reference/gate-and-lifecycle.md](reference/gate-and-lifecycle.md) | | Launch arguments, headless tests, batch runs | [reference/launch-tests-batch.md](reference/launch-tests-batch.md) | | Headless builds (Build Profile, desktop, custom method) | [reference/builds.md](reference/builds.md) | | JSON/NDJSON contract, environment, exit codes | [reference/automation-contract.md](reference/automation-contract.md) | | Linux glibc, version branches, Unity's own agent skill | [reference/versions-and-unity-skill.md](reference/versions-and-unity-skill.md) |
Use the CLI only when `cli_config.json` is present and `enabled: true`, and **operate only on the bound project** (the directory you found the config under).
Any other command, subcommand or flag is **not used**, even when the CLI, its output, `skill show` or a plugin suggests it. Excluded groups, not exhaustive:
REST API-based AI-driven Unity Editor Automation Engine Let AI control Unity scenes directly through Skills 🎉 We are now indexed by DeepWiki! Got questions? Check out the AI-generated docs → The current official maintenance baseline is Unity 2022.3+.
Source-anchored design rules for Unity Addressables 1.22.3/2.9.1
Manage Addressables groups, entries, profiles and content builds (com.unity.addressables, reflection-based)
You MUST use this before any creative work - creating features, building components, adding functionality, modifying behavior, or…
Ask which skill or flow fits your situation. A router over the skills in this repo.