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Advise on Unity testability

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unity-skills
1.9k83 skills4 commands

Claude Code

$ npx -y skills add Besty0728/Unity-Skills --skill testability --agent claude-code

SKILL.md

testability.SKILL.md
name: unity-testability
description: Advise on Unity testability

Unity Testability Advisor

Documentation only: no REST skills. Use when deciding what logic stays in Unity-facing classes and what moves into pure C#.

When to use

  • Improving testability
  • Extracting logic for unit tests
  • Planning a test strategy

Review questions

  • Can the rule or algorithm run without `Transform`, `GameObject`, or scene state?
  • Can config be injected instead of read through static globals?
  • Can runtime decisions move to a plain C# class called from a thin `MonoBehaviour`?
  • Does this need PlayMode coverage, or is EditMode enough?

Output format

  • Logic that should move to pure C#
  • Logic that should stay Unity-facing
  • Suggested seams/interfaces
  • Candidate EditMode tests
  • Candidate PlayMode tests

Pitfalls

  • Do not force test seams everywhere if the script is tiny and scene-bound.
  • Prefer a few meaningful seams over abstraction for its own sake.
@besty0728
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Questions about testability.

Which coding agents can use testability?
testability installs in Claude Code, Codex, Cursor, Gemini CLI, GitHub Copilot, OpenCode and Windsurf with the skills CLI, using each agent's flag shown on this page. Flowy's auto-invocation, which fires a skill when your prompt matches, runs in Claude Code only.