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/testability

Advise on Unity testability. 为 Unity 可测试性提供建议。

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unity-skills
1.6k74 skills5 commands
Install
$ npx -y skills add Besty0728/Unity-Skills --skill testability --agent claude-code

How it fires

How this skill gets triggered: by you, by Claude, or both.

  • Fires itselfAuto-invocation. Claude auto-loads it when your prompt matches the work.Auto-invocation is when the right skill fires by itself at the right moment, driven by a FLOW.md router and a hook, instead of you invoking it by name. It is the difference between a skill being installed and a skill actually getting used.Read the full definition →
  • You can call itInvoke it directly when you want it.
  • Slash command/testability

Context preview

The summary Claude sees to decide when to auto-load this skill.

Advise on Unity testability. 为 Unity 可测试性提供建议。

SKILL.md

testability.SKILL.md
name: unity-testability
description: Advise on Unity testability. 为 Unity 可测试性提供建议。

Triggers

  • Improving testability
  • Extracting logic for unit tests
  • Planning a test strategy
  • 提升可测试性、为单元测试抽取逻辑、规划测试策略

Unity Testability Advisor

Use this skill when deciding what logic should remain in Unity-facing classes and what should move into pure C# code.

Review Questions

  • Can the rule/algorithm run without `Transform`, `GameObject`, or scene state?
  • Can config be injected instead of read through static globals?
  • Can runtime decisions be moved to a plain C# class and called from a thin `MonoBehaviour`?
  • Does this need PlayMode coverage, or is EditMode enough?

Output Format

  • Logic that should move to pure C#
  • Logic that should stay Unity-facing
  • Suggested seams/interfaces
  • Candidate EditMode tests
  • Candidate PlayMode tests

Guardrails

> **Mode**: Documentation only — no REST skills to gate; load freely under any operating mode (Approval / Auto / Bypass).

  • Do not force test seams everywhere if the script is tiny and scene-bound.
  • Prefer a few meaningful seams over abstraction for its own sake.
Ships withunity-skills

REST API-based AI-driven Unity Editor Automation Engine Let AI control Unity scenes directly through Skills 🎉 We are now indexed by DeepWiki! Got questions? Check out the AI-generated docs → The current official maintenance baseline is Unity 2022.3+.

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