addressables-design
Source-anchored design rules for Unity Addressables 1.22.3/2.9.1
Source-anchored Shader Graph design rules for Unity 2022.3
$ npx -y skills add Besty0728/Unity-Skills --skill shadergraph-design --agent claude-codeHow it fires
How this skill gets triggered: by you, by Claude, or both.
/shadergraph-designContext preview
The summary Claude sees to decide when to auto-load this skill.
Source-anchored Shader Graph design rules for Unity 2022.3
name: unity-shadergraph-design description: Source-anchored Shader Graph design rules for Unity 2022.3
> **Before calling any skill in this module:** if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via `GET /skills/recommend?includeSchema=true`) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.
Advisory module. Read this before giving Shader Graph guidance. The goal is to keep recommendations anchored to actual package/source behavior, not stale model memory.
> **Mode**: Documentation only — no REST skills to gate; load freely under any operating mode (Approval / Auto / Bypass).
Validated against:
Core anchors:
Load before:
| Sub-doc | Read when | |--------|-----------| | [VERSIONS.md](./VERSIONS.md) | You need version differences or portability rules | | [NODES.md](./NODES.md) | You need the supported node subset and editable fields | | [RECIPES.md](./RECIPES.md) | You need patterns that the current skill subset can actually build | | [PITFALLS.md](./PITFALLS.md) | You are reviewing a graph or suspect bad advice / hidden costs | | [REVIEW.md](./REVIEW.md) | You want a checklist for judging a Shader Graph plan |
When in doubt, cite the relevant source path or ask the runtime graph for structure first.
REST API-based AI-driven Unity Editor Automation Engine Let AI control Unity scenes directly through Skills 🎉 We are now indexed by DeepWiki! Got questions? Check out the AI-generated docs → The current official maintenance baseline is Unity 2022.3+.
Source-anchored design rules for Unity Addressables 1.22.3/2.9.1
Manage Addressables groups, entries, profiles and content builds (com.unity.addressables, reflection-based)