addressables-design
Source-anchored design rules for Unity Addressables 1.22.3/2.9.1
Source-anchored Shader Graph design rules for Unity 2022.3
Claude Code
$ npx -y skills add Besty0728/Unity-Skills --skill shadergraph-design --agent claude-code
Codex
$ npx skills add Besty0728/Unity-Skills --skill shadergraph-design -a codex -y
Cursor
$ npx skills add Besty0728/Unity-Skills --skill shadergraph-design -a cursor -y
Gemini CLI
$ npx skills add Besty0728/Unity-Skills --skill shadergraph-design -a gemini-cli -y
GitHub Copilot
$ npx skills add Besty0728/Unity-Skills --skill shadergraph-design -a github-copilot -y
OpenCode
$ npx skills add Besty0728/Unity-Skills --skill shadergraph-design -a opencode -y
Windsurf
$ npx skills add Besty0728/Unity-Skills --skill shadergraph-design -a windsurf -y
name: unity-shadergraph-design description: Source-anchored Shader Graph design rules for Unity 2022.3
**Version scope:** ShaderGraph 14.0.12 (Unity 2022.3 package) and the Unity 6 Graphics `com.unity.shadergraph` package. Read the sub-docs below before writing graph advice.
Advisory module. Read this before giving Shader Graph guidance. The goal is to keep recommendations anchored to actual package/source behavior, not stale model memory.
Validated against:
Core anchors:
Load before:
| Sub-doc | Read when | |--------|-----------| | [VERSIONS.md](./VERSIONS.md) | You need version differences or portability rules | | [NODES.md](./NODES.md) | You need the supported node subset and editable fields | | [RECIPES.md](./RECIPES.md) | You need patterns that the current skill subset can actually build | | [PITFALLS.md](./PITFALLS.md) | You are reviewing a graph or suspect bad advice / hidden costs | | [REVIEW.md](./REVIEW.md) | You want a checklist for judging a Shader Graph plan |
When in doubt, cite the relevant source path or ask the runtime graph for structure first.
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Source-anchored design rules for Unity Addressables 1.22.3/2.9.1
Manage Addressables groups, entries, profiles and content builds (com.unity.addressables, reflection-based)
You MUST use this before any creative work - creating features, building components, adding functionality, modifying behavior, orโฆ
Ask which skill or flow fits your situation. A router over the skills in this repo.