addressables-design
Source-anchored design rules for Unity Addressables 1.22.3/2.9.1
Create, read and analyze C# scripts
Claude Code
$ npx -y skills add Besty0728/Unity-Skills --skill script --agent claude-code
Codex
$ npx skills add Besty0728/Unity-Skills --skill script -a codex -y
Cursor
$ npx skills add Besty0728/Unity-Skills --skill script -a cursor -y
Gemini CLI
$ npx skills add Besty0728/Unity-Skills --skill script -a gemini-cli -y
GitHub Copilot
$ npx skills add Besty0728/Unity-Skills --skill script -a github-copilot -y
OpenCode
$ npx skills add Besty0728/Unity-Skills --skill script -a opencode -y
Windsurf
$ npx skills add Besty0728/Unity-Skills --skill script -a windsurf -y
name: unity-script description: Create, read and analyze C# scripts
Create, edit, move and inspect C# scripts and get their compile result. Parameters come from the schema (recommend `includeSchema=true` or `/skills/schema?names=`), which notes the non-obvious ones — never from a skill's name. Execution and dryRun rules: root [SKILL.md](../../SKILL.md).
Per-skill tables and return shapes: `reference/<skill_name>.md` — rarely needed, the schema notes the parameters.
| Error | Trigger → fix | |---|---| | `MISSING_PARAM` | e.g. `scriptName`, `pattern`, `find`, `newName` → supply it; the error (or a dryRun) lists all parameters. | | `SEMANTIC_INVALID` | Path separators in `scriptName` / `newName`, a path outside `Assets/` / `Packages/`, or the script already exists → fix the name or path, or rename/move the existing file. | | `TARGET_NOT_FOUND` | Script, MonoScript or folder missing → find the right `scriptPath` with `script_list` / `asset_find`. | | `SKILL_ERROR` | A filesystem or AssetDatabase move/rename/delete failed → read the message, resolve it, retry. |
Transport codes (`COMPILING`, `RATE_LIMIT`, ...) → [error codes](../../references/protocol-error-codes.md).
REST API-based AI-driven Unity Editor Automation Engine Let AI control Unity scenes directly through Skills 🎉 We are now indexed by DeepWiki! Got questions? Check out the AI-generated docs → The current official maintenance baseline is Unity 2022.3+.
Source-anchored design rules for Unity Addressables 1.22.3/2.9.1
Manage Addressables groups, entries, profiles and content builds (com.unity.addressables, reflection-based)
You MUST use this before any creative work - creating features, building components, adding functionality, modifying behavior, or…
Ask which skill or flow fits your situation. A router over the skills in this repo.