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Advise on Unity scene composition contracts

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unity-skills
1.9k83 skills4 commands

Claude Code

$ npx -y skills add Besty0728/Unity-Skills --skill scene-contracts --agent claude-code

SKILL.md

scene-contracts.SKILL.md
name: unity-scene-contracts
description: Advise on Unity scene composition contracts

Unity Scene Contracts

Documentation only: no REST skills. Use when scene setup must be explicit instead of relying on hidden runtime lookups.

When to use

  • Defining required scene objects
  • Planning bootstrap and wiring
  • Documenting scene dependencies

Define

  • Required root objects
  • Required components on each root
  • References assigned in the Inspector
  • Objects that act as bootstrap/installers
  • Objects that are runtime-spawned
  • Assumptions to validate early

Output format

  • Scene object contract
  • Bootstrap sequence
  • Inspector wiring rules
  • Validation rules
  • Hidden dependency risks

Pitfalls

  • Prefer explicit scene wiring over chains of runtime `Find`.
  • Keep bootstrap objects small and focused.
@besty0728
Ships withunity-skills

REST API-based AI-driven Unity Editor Automation Engine Let AI control Unity scenes directly through Skills ๐ŸŽ‰ We are now indexed by DeepWiki! Got questions? Check out the AI-generated docs โ†’ The current official maintenance baseline is Unity 2022.3+.

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Questions about scene-contracts.

Which coding agents can use scene-contracts?
scene-contracts installs in Claude Code, Codex, Cursor, Gemini CLI, GitHub Copilot, OpenCode and Windsurf with the skills CLI, using each agent's flag shown on this page. Flowy's auto-invocation, which fires a skill when your prompt matches, runs in Claude Code only.