/project-scout
Advise on reconnoitering an existing Unity project. 为侦查现有 Unity 项目提供建议。
$ npx -y skills add Besty0728/Unity-Skills --skill project-scout --agent claude-codeHow it fires
How this skill gets triggered: by you, by Claude, or both.
- Fires itselfAuto-invocation. Claude auto-loads it when your prompt matches the work.Auto-invocation is when the right skill fires by itself at the right moment, driven by a FLOW.md router and a hook, instead of you invoking it by name. It is the difference between a skill being installed and a skill actually getting used.Read the full definition →
- You can call itInvoke it directly when you want it.
- Slash command
/project-scout
Context preview
The summary Claude sees to decide when to auto-load this skill.
Advise on reconnoitering an existing Unity project. 为侦查现有 Unity 项目提供建议。
SKILL.md
project-scout.SKILL.mdname: unity-project-scout
description: Advise on reconnoitering an existing Unity project. 为侦查现有 Unity 项目提供建议。
Triggers
- First approaching an unfamiliar project
- Before proposing structural changes
- Auditing existing setup
- 初次接触陌生项目、在提结构性改动前、盘点现有配置
Unity Project Scout
Use this before recommending architecture changes in an existing project.
Inspect First
Collect only the information needed to avoid clashing with the current project:
- Unity version and render pipeline
- Installed packages and notable dependencies
- `asmdef` layout, if any
- Folder structure under `Assets/`
- Whether the project already uses:
- `ScriptableObject` config
- service/singleton patterns
- event-driven flows
- custom inspectors/property drawers
- tests
- Existing naming and code organization style
Suggested Tools / Inputs
- Unity project info and project settings
- Script/file search for patterns
- Local inspection of `Packages/manifest.json`, `Assets/`, and `*.asmdef`
Output Format
- Technical baseline
- Existing architectural signals
- Existing conventions worth preserving
- Existing risks or inconsistencies
- Constraints for future suggestions
- Unknowns that still need confirmation
Guardrails
> **Mode**: Documentation only — no REST skills to gate; load freely under any operating mode (Approval / Auto / Bypass).
- Do not propose a clean-slate architecture if the project already has a consistent pattern.
- Do not recommend new dependencies until the current stack is clear.
Read more
name: unity-project-scout description: Advise on reconnoitering an existing Unity project. 为侦查现有 Unity 项目提供建议。
Triggers
- First approaching an unfamiliar project
- Before proposing structural changes
- Auditing existing setup
- 初次接触陌生项目、在提结构性改动前、盘点现有配置
Unity Project Scout
Use this before recommending architecture changes in an existing project.
Inspect First
Collect only the information needed to avoid clashing with the current project:
- Unity version and render pipeline
- Installed packages and notable dependencies
- `asmdef` layout, if any
- Folder structure under `Assets/`
- Whether the project already uses:
- `ScriptableObject` config
- service/singleton patterns
- event-driven flows
- custom inspectors/property drawers
- tests
- Existing naming and code organization style
Suggested Tools / Inputs
- Unity project info and project settings
- Script/file search for patterns
- Local inspection of `Packages/manifest.json`, `Assets/`, and `*.asmdef`
Output Format
- Technical baseline
- Existing architectural signals
- Existing conventions worth preserving
- Existing risks or inconsistencies
- Constraints for future suggestions
- Unknowns that still need confirmation
Guardrails
> **Mode**: Documentation only — no REST skills to gate; load freely under any operating mode (Approval / Auto / Bypass).
- Do not propose a clean-slate architecture if the project already has a consistent pattern.
- Do not recommend new dependencies until the current stack is clear.
REST API-based AI-driven Unity Editor Automation Engine Let AI control Unity scenes directly through Skills 🎉 We are now indexed by DeepWiki! Got questions? Check out the AI-generated docs → The current official maintenance baseline is Unity 2022.3+.
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