Skip to content
Development
Skill

/project-scout

Advise on reconnoitering an existing Unity project

From plugin
unity-skills
1.9k83 skills4 commands

Claude Code

$ npx -y skills add Besty0728/Unity-Skills --skill project-scout --agent claude-code

SKILL.md

project-scout.SKILL.md
name: unity-project-scout
description: Advise on reconnoitering an existing Unity project

> **Before calling any skill in this module:** if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via `GET /skills/recommend?includeSchema=true`) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.

Triggers

  • First approaching an unfamiliar project
  • Before proposing structural changes
  • Auditing existing setup
  • 初次接触陌生项目、在提结构性改动前、盘点现有配置

Unity Project Scout

Use this before recommending architecture changes in an existing project.

Inspect First

Collect only the information needed to avoid clashing with the current project:

  • Unity version and render pipeline
  • Installed packages and notable dependencies
  • `asmdef` layout, if any
  • Folder structure under `Assets/`
  • Whether the project already uses:
  • `ScriptableObject` config
  • service/singleton patterns
  • event-driven flows
  • custom inspectors/property drawers
  • tests
  • Existing naming and code organization style

Suggested Tools / Inputs

  • Unity project info and project settings
  • Script/file search for patterns
  • Local inspection of `Packages/manifest.json`, `Assets/`, and `*.asmdef`

Output Format

  • Technical baseline
  • Existing architectural signals
  • Existing conventions worth preserving
  • Existing risks or inconsistencies
  • Constraints for future suggestions
  • Unknowns that still need confirmation

Guardrails

> **Mode**: Documentation only — no REST skills to gate; load freely under any operating mode (Approval / Auto / Bypass).

  • Do not propose a clean-slate architecture if the project already has a consistent pattern.
  • Do not recommend new dependencies until the current stack is clear.
Read more
@besty0728
Ships withunity-skills

REST API-based AI-driven Unity Editor Automation Engine Let AI control Unity scenes directly through Skills 🎉 We are now indexed by DeepWiki! Got questions? Check out the AI-generated docs → The current official maintenance baseline is Unity 2022.3+.

Stars on GitHub

Momentum

stars in total
1.9k
Star history of Besty0728/Unity-Skills on GitHub, a chart by star-history.com

Other skills on unity-skills.

More skills from other plugins.

brainstorming
Auto-invoked

brainstorming

You MUST use this before any creative work - creating features, building components, adding functionality, modifying behavior, or…

@obra@obraInstall Skill
ask-matt

ask-matt

Ask which skill or flow fits your situation. A router over the skills in this repo.

skills10d309k
@mattpocock@mattpocockInstall Skill
accessibility
Auto-invoked

accessibility

Design, implement, and audit accessible UI to WCAG 2.2 Level AA across Web, iOS, and Android — semantic ARIA roles and labels,…

ecc12d293k
@affaan-m@affaan-mInstall Skill
compiler-commit

compiler-commit

Use when you want to verify compiler changes and commit with the correct convention. Runs tests, lint, and format, then commits…

react1d252k
@facebook@facebookInstall Skill

Questions about project-scout.

Which coding agents can use project-scout?
project-scout installs in Claude Code, Codex, Cursor, Gemini CLI, GitHub Copilot, OpenCode and Windsurf with the skills CLI, using each agent's flag shown on this page. Flowy's auto-invocation, which fires a skill when your prompt matches, runs in Claude Code only.