addressables-design
Source-anchored design rules for Unity Addressables 1.22.3/2.9.1
Model editable meshes with ProBuilder for blockout
Claude Code
$ npx -y skills add Besty0728/Unity-Skills --skill probuilder --agent claude-code
Codex
$ npx skills add Besty0728/Unity-Skills --skill probuilder -a codex -y
Cursor
$ npx skills add Besty0728/Unity-Skills --skill probuilder -a cursor -y
Gemini CLI
$ npx skills add Besty0728/Unity-Skills --skill probuilder -a gemini-cli -y
GitHub Copilot
$ npx skills add Besty0728/Unity-Skills --skill probuilder -a github-copilot -y
OpenCode
$ npx skills add Besty0728/Unity-Skills --skill probuilder -a opencode -y
Windsurf
$ npx skills add Besty0728/Unity-Skills --skill probuilder -a windsurf -y
name: unity-probuilder description: Model editable meshes with ProBuilder for blockout
Editable ProBuilder meshes, not ordinary primitive GameObjects; best for blockout, level geometry and procedural mesh refinement. Parameters come from the schema (`GET /skills/schema?category=ProBuilder&wire=v2`); execution and dryRun rules: root [SKILL.md](../../SKILL.md). Spatial heuristics, furniture and extended examples: [reference/modeling.md](reference/modeling.md).
| Skill | Purpose | |-------|---------| | `probuilder_create_shape` / `probuilder_create_batch` | Parametric shape (`Cube`, `Sphere`, `Cylinder`, `Cone`, `Torus`, `Prism`, `Arch`, `Pipe`, `Stairs`, `Door`, `Plane`), one or many | | `probuilder_extrude_faces` | Extrude selected faces | | `probuilder_delete_faces` | Delete faces by index | | `probuilder_merge_faces` | Merge faces into one | | `probuilder_flip_normals` | Reverse face direction | | `probuilder_detach_faces` | Split faces from shared vertices | | `probuilder_bevel_edges` | Chamfer edges | | `probuilder_extrude_edges` | Extrude edges outward | | `probuilder_bridge_edges` | Bridge two edges with a new face | | `probuilder_subdivide` | Add detail by subdivision | | `probuilder_conform_normals` | Make normals point consistently outward | | `probuilder_move_vertices` | Offset vertices by a delta | | `probuilder_set_vertices` | Set absolute vertex positions | | `probuilder_get_vertices` | Query vertex positions | | `probuilder_weld_vertices` | Merge close vertices | | `probuilder_project_uv` | Box-project UVs | | `probuilder_set_face_material` | Assign a material to selected faces | | `probuilder_set_material` | Assign a whole-object material or quick colour | | `probuilder_combine_meshes` | Merge several meshes (Delete metadata) | | `probuilder_get_info` | Face, vertex and material statistics | | `probuilder_center_pivot` | Centre or reposition the pivot |
**DO NOT** (common hallucinations):
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Source-anchored design rules for Unity Addressables 1.22.3/2.9.1
Manage Addressables groups, entries, profiles and content builds (com.unity.addressables, reflection-based)
You MUST use this before any creative work - creating features, building components, adding functionality, modifying behavior, or…
Ask which skill or flow fits your situation. A router over the skills in this repo.