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/postprocess

Configure modern SRP post-processing on URP/HDRP. 在 URP/HDRP 上配置现代 SRP 后处理。

From plugin
unity-skills
1.6k74 skills5 commands
Install
$ npx -y skills add Besty0728/Unity-Skills --skill postprocess --agent claude-code

How it fires

How this skill gets triggered: by you, by Claude, or both.

  • Fires itselfAuto-invocation. Claude auto-loads it when your prompt matches the work.Auto-invocation is when the right skill fires by itself at the right moment, driven by a FLOW.md router and a hook, instead of you invoking it by name. It is the difference between a skill being installed and a skill actually getting used.Read the full definition →
  • You can call itInvoke it directly when you want it.
  • Slash command/postprocess

Context preview

The summary Claude sees to decide when to auto-load this skill.

Configure modern SRP post-processing on URP/HDRP. 在 URP/HDRP 上配置现代 SRP 后处理。

SKILL.md

postprocess.SKILL.md
name: unity-postprocess
description: Configure modern SRP post-processing on URP/HDRP. 在 URP/HDRP 上配置现代 SRP 后处理。

Triggers

  • Setting up post-processing
  • Adding effects to a VolumeProfile
  • Tuning URP/HDRP scene look
  • 搭建后处理、向 VolumeProfile 添加效果、调整 URP/HDRP 场景观感

PostProcess Skills

Modern URP / HDRP post-processing skills built on top of the SRP Volume framework. For Volume container / profile CRUD (`volume_profile_create`, `volume_create`, etc.), use the `volume` module.

Operating Mode

  • Query skills (`postprocess_list_effects`, `postprocess_get_effect`) are `SkillMode.SemiAuto` — they run in all three modes without grant.
  • Mutating skills (`postprocess_add_effect`, `postprocess_set_parameter`, `postprocess_set_bloom`, `postprocess_set_depth_of_field`, `postprocess_set_tonemapping`, `postprocess_set_vignette`, `postprocess_set_color_adjustments`) are `SkillMode.FullAuto` — under **Approval** they need user grant (grant triggers one server-side execute returning the result); under **Auto** / **Bypass** they execute directly.
  • `postprocess_remove_effect` carries `SkillOperation.Delete` and is **auto-forbidden** in Approval / Auto modes (NeverInSemi). Only **Bypass** or the user-managed **Allowlist** can run it.

SRP Package Stub

This module is compiled against `com.unity.render-pipelines.core` (`SRP_CORE`). When neither URP nor HDRP is installed (no SRP Core), **every** skill returns a stub `{ error: "Scriptable Render Pipeline Core package … is not installed." }` (`RenderPipelineSkillsCommon.NoSRP()`). The stub is a diagnostic payload, not a permission denial — it does **not** require grant and is **not** treated as NeverInSemi.

Guardrails

**DO NOT**:

  • Use this module for PPv2 / `com.unity.postprocessing`
  • Use this module for general Volume container/profile management; use `volume`

**Runtime-first rules**:

  • Always call `postprocess_list_effects` before assuming an effect exists on the active pipeline
  • Use `postprocess_get_effect` or `volume_get_component` to inspect real parameter names before setting generic parameters
  • Prefer the dedicated high-frequency skills (`postprocess_set_bloom`, `postprocess_set_depth_of_field`, etc.) over guessing generic parameter names
  • Treat URP and HDRP parameter surfaces as similar-but-not-identical; do not reuse names blindly across pipelines

Skills

`postprocess_list_effects`

List modern SRP post-processing effects supported by the active pipeline.

`postprocess_add_effect`

Add a post-processing effect override to a VolumeProfile.

`postprocess_remove_effect`

Remove a post-processing effect override from a VolumeProfile.

`postprocess_get_effect`

Inspect a post-processing effect override.

`postprocess_set_parameter`

Set one parameter on a post-processing effect override.

`postprocess_set_bloom`

Configure Bloom.

`postprocess_set_depth_of_field`

Configure Depth Of Field.

`postprocess_set_tonemapping`

Configure Tonemapping.

`postprocess_set_vignette`

Configure Vignette.

`postprocess_set_color_adjustments`

Configure Color Adjustments.

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Exact Signatures

Exact names, parameters, defaults, and returns are defined by `GET /skills/schema` or `unity_skills.get_skill_schema()`, not by this file.

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