addressables-design
Source-anchored design rules for Unity Addressables 1.22.3/2.9.1
Configure modern SRP post-processing on URP/HDRP
Claude Code
$ npx -y skills add Besty0728/Unity-Skills --skill postprocess --agent claude-code
Codex
$ npx skills add Besty0728/Unity-Skills --skill postprocess -a codex -y
Cursor
$ npx skills add Besty0728/Unity-Skills --skill postprocess -a cursor -y
Gemini CLI
$ npx skills add Besty0728/Unity-Skills --skill postprocess -a gemini-cli -y
GitHub Copilot
$ npx skills add Besty0728/Unity-Skills --skill postprocess -a github-copilot -y
OpenCode
$ npx skills add Besty0728/Unity-Skills --skill postprocess -a opencode -y
Windsurf
$ npx skills add Besty0728/Unity-Skills --skill postprocess -a windsurf -y
name: unity-postprocess description: Configure modern SRP post-processing on URP/HDRP
Modern URP and HDRP post-processing on SRP Volume profiles. Parameters come from the schema (`GET /skills/schema?category=PostProcess&wire=v2`); execution and dryRun rules: root [SKILL.md](../../SKILL.md). Volume container and profile management (`volume_profile_create`, `volume_create`, ...) belongs to the [volume](../volume/SKILL.md) module.
List the post-processing effects the active pipeline supports. **Parameters:** None.
Add an effect override to a VolumeProfile. **Parameters:** `profilePath`, `effectType`, `overrides` (bool, default true).
Remove an effect override from a VolumeProfile. **Parameters:** `profilePath`, `effectType`.
Inspect an effect override on a VolumeProfile. **Parameters:** `profilePath`, `effectType`.
Set one parameter on an effect override. **Parameters:** `profilePath`, `effectType`, `parameterName`, `value`, `overrideState` (bool, default true).
Configure Bloom. **Parameters:** `profilePath`, `intensity?`, `threshold?`, `scatter?`, `tint?`.
Configure Depth of Field. **Parameters:** `profilePath`, `mode?`, `focusDistance?`, `gaussianStart?`, `gaussianEnd?`.
Configure Tonemapping. **Parameters:** `profilePath`, `mode?`.
Configure Vignette. **Parameters:** `profilePath`, `intensity?`, `smoothness?`, `color?`, `center?`, `rounded?`.
Configure Color Adjustments. **Parameters:** `profilePath`, `postExposure?`, `contrast?`, `colorFilter?`, `hueShift?`, `saturation?`.
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Source-anchored design rules for Unity Addressables 1.22.3/2.9.1
Manage Addressables groups, entries, profiles and content builds (com.unity.addressables, reflection-based)
You MUST use this before any creative work - creating features, building components, adding functionality, modifying behavior, or…
Ask which skill or flow fits your situation. A router over the skills in this repo.