/postprocess
Configure modern SRP post-processing on URP/HDRP. 在 URP/HDRP 上配置现代 SRP 后处理。
$ npx -y skills add Besty0728/Unity-Skills --skill postprocess --agent claude-codeHow it fires
How this skill gets triggered: by you, by Claude, or both.
- Fires itselfAuto-invocation. Claude auto-loads it when your prompt matches the work.Auto-invocation is when the right skill fires by itself at the right moment, driven by a FLOW.md router and a hook, instead of you invoking it by name. It is the difference between a skill being installed and a skill actually getting used.Read the full definition →
- You can call itInvoke it directly when you want it.
- Slash command
/postprocess
Context preview
The summary Claude sees to decide when to auto-load this skill.
Configure modern SRP post-processing on URP/HDRP. 在 URP/HDRP 上配置现代 SRP 后处理。
SKILL.md
postprocess.SKILL.mdname: unity-postprocess
description: Configure modern SRP post-processing on URP/HDRP. 在 URP/HDRP 上配置现代 SRP 后处理。
Triggers
- Setting up post-processing
- Adding effects to a VolumeProfile
- Tuning URP/HDRP scene look
- 搭建后处理、向 VolumeProfile 添加效果、调整 URP/HDRP 场景观感
PostProcess Skills
Modern URP / HDRP post-processing skills built on top of the SRP Volume framework. For Volume container / profile CRUD (`volume_profile_create`, `volume_create`, etc.), use the `volume` module.
Operating Mode
- Query skills (`postprocess_list_effects`, `postprocess_get_effect`) are `SkillMode.SemiAuto` — they run in all three modes without grant.
- Mutating skills (`postprocess_add_effect`, `postprocess_set_parameter`, `postprocess_set_bloom`, `postprocess_set_depth_of_field`, `postprocess_set_tonemapping`, `postprocess_set_vignette`, `postprocess_set_color_adjustments`) are `SkillMode.FullAuto` — under **Approval** they need user grant (grant triggers one server-side execute returning the result); under **Auto** / **Bypass** they execute directly.
- `postprocess_remove_effect` carries `SkillOperation.Delete` and is **auto-forbidden** in Approval / Auto modes (NeverInSemi). Only **Bypass** or the user-managed **Allowlist** can run it.
SRP Package Stub
This module is compiled against `com.unity.render-pipelines.core` (`SRP_CORE`). When neither URP nor HDRP is installed (no SRP Core), **every** skill returns a stub `{ error: "Scriptable Render Pipeline Core package … is not installed." }` (`RenderPipelineSkillsCommon.NoSRP()`). The stub is a diagnostic payload, not a permission denial — it does **not** require grant and is **not** treated as NeverInSemi.
Guardrails
**DO NOT**:
- Use this module for PPv2 / `com.unity.postprocessing`
- Use this module for general Volume container/profile management; use `volume`
**Runtime-first rules**:
- Always call `postprocess_list_effects` before assuming an effect exists on the active pipeline
- Use `postprocess_get_effect` or `volume_get_component` to inspect real parameter names before setting generic parameters
- Prefer the dedicated high-frequency skills (`postprocess_set_bloom`, `postprocess_set_depth_of_field`, etc.) over guessing generic parameter names
- Treat URP and HDRP parameter surfaces as similar-but-not-identical; do not reuse names blindly across pipelines
Skills
`postprocess_list_effects`
List modern SRP post-processing effects supported by the active pipeline.
`postprocess_add_effect`
Add a post-processing effect override to a VolumeProfile.
`postprocess_remove_effect`
Remove a post-processing effect override from a VolumeProfile.
`postprocess_get_effect`
Inspect a post-processing effect override.
`postprocess_set_parameter`
Set one parameter on a post-processing effect override.
`postprocess_set_bloom`
Configure Bloom.
`postprocess_set_depth_of_field`
Configure Depth Of Field.
`postprocess_set_tonemapping`
Configure Tonemapping.
`postprocess_set_vignette`
Configure Vignette.
`postprocess_set_color_adjustments`
Configure Color Adjustments.
---
Exact Signatures
Exact names, parameters, defaults, and returns are defined by `GET /skills/schema` or `unity_skills.get_skill_schema()`, not by this file.
Read more
name: unity-postprocess description: Configure modern SRP post-processing on URP/HDRP. 在 URP/HDRP 上配置现代 SRP 后处理。
Triggers
- Setting up post-processing
- Adding effects to a VolumeProfile
- Tuning URP/HDRP scene look
- 搭建后处理、向 VolumeProfile 添加效果、调整 URP/HDRP 场景观感
PostProcess Skills
Modern URP / HDRP post-processing skills built on top of the SRP Volume framework. For Volume container / profile CRUD (`volume_profile_create`, `volume_create`, etc.), use the `volume` module.
Operating Mode
- Query skills (`postprocess_list_effects`, `postprocess_get_effect`) are `SkillMode.SemiAuto` — they run in all three modes without grant.
- Mutating skills (`postprocess_add_effect`, `postprocess_set_parameter`, `postprocess_set_bloom`, `postprocess_set_depth_of_field`, `postprocess_set_tonemapping`, `postprocess_set_vignette`, `postprocess_set_color_adjustments`) are `SkillMode.FullAuto` — under **Approval** they need user grant (grant triggers one server-side execute returning the result); under **Auto** / **Bypass** they execute directly.
- `postprocess_remove_effect` carries `SkillOperation.Delete` and is **auto-forbidden** in Approval / Auto modes (NeverInSemi). Only **Bypass** or the user-managed **Allowlist** can run it.
SRP Package Stub
This module is compiled against `com.unity.render-pipelines.core` (`SRP_CORE`). When neither URP nor HDRP is installed (no SRP Core), **every** skill returns a stub `{ error: "Scriptable Render Pipeline Core package … is not installed." }` (`RenderPipelineSkillsCommon.NoSRP()`). The stub is a diagnostic payload, not a permission denial — it does **not** require grant and is **not** treated as NeverInSemi.
Guardrails
**DO NOT**:
- Use this module for PPv2 / `com.unity.postprocessing`
- Use this module for general Volume container/profile management; use `volume`
**Runtime-first rules**:
- Always call `postprocess_list_effects` before assuming an effect exists on the active pipeline
- Use `postprocess_get_effect` or `volume_get_component` to inspect real parameter names before setting generic parameters
- Prefer the dedicated high-frequency skills (`postprocess_set_bloom`, `postprocess_set_depth_of_field`, etc.) over guessing generic parameter names
- Treat URP and HDRP parameter surfaces as similar-but-not-identical; do not reuse names blindly across pipelines
Skills
`postprocess_list_effects`
List modern SRP post-processing effects supported by the active pipeline.
`postprocess_add_effect`
Add a post-processing effect override to a VolumeProfile.
`postprocess_remove_effect`
Remove a post-processing effect override from a VolumeProfile.
`postprocess_get_effect`
Inspect a post-processing effect override.
`postprocess_set_parameter`
Set one parameter on a post-processing effect override.
`postprocess_set_bloom`
Configure Bloom.
`postprocess_set_depth_of_field`
Configure Depth Of Field.
`postprocess_set_tonemapping`
Configure Tonemapping.
`postprocess_set_vignette`
Configure Vignette.
`postprocess_set_color_adjustments`
Configure Color Adjustments.
---
Exact Signatures
Exact names, parameters, defaults, and returns are defined by `GET /skills/schema` or `unity_skills.get_skill_schema()`, not by this file.
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