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/manual-scene

Manually navigate, save, and manage scenes using Unity Editor UI. For simple Scene view workflows that do not need REST automation.

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unity-skills
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Claude Code

$ npx -y skills add Besty0728/Unity-Skills --skill manual-scene --agent claude-code

SKILL.md

manual-scene.SKILL.md
name: unity-manual-scene
description: Manually navigate, save, and manage scenes using Unity Editor UI. For simple Scene view workflows that do not need REST automation.

Manual Scene Tasks

When to use

  • Navigating the Scene view with the mouse and keyboard
  • Saving the current scene
  • Switching between loaded scenes or additive scene workflows
  • Telling a user how to frame the camera on an object

Step-by-step instructions for Scene view navigation and scene management inside the Unity Editor. Paths assume the default English Unity UI; translate the labels into the user's Unity language when replying.

When to guide manually vs automate

Guide manually when the user can finish the task in **3 clicks or fewer**: orbiting the view, saving, setting a scene active, or loading one additive scene.

Automate when the task involves **querying scene contents, batch loading/unloading, dependency analysis, screenshot capture, or switching scenes programmatically across many scenes** — use the [scene](../scene/SKILL.md) REST module instead.

Navigate the Scene view

Step 1 — Orbit

Hold `Alt` and drag with the left mouse button to orbit around the current pivot.

Step 2 — Pan

Hold `Alt` and drag with the middle mouse button (or scroll wheel pressed) to pan.

Step 3 — Zoom

Scroll the mouse wheel to zoom in and out.

Step 4 — Focus on an object

Select a GameObject and press `F` to frame the Scene view on it.

Toggle 2D / orthographic view

Step 1 — Click the 2D toggle

In the Scene view toolbar, click the **2D** button to switch between perspective and orthographic views (relevant for 2D projects or flat alignment).

Step 2 — Change projection with a hotkey

Press the scene-view toolbar shortcut `Right-click > Perspective/Orthographic` or use the dropdown on the view axis gizmo, depending on Unity version.

Save the current scene

Step 1 — Save

Press `Ctrl + S`.

Alternative path:

  • Main menu `File > Save`

Step 2 — Save as a new file

Choose `File > Save As...` and pick a location under `Assets/`.

Open a different scene

Step 1 — Open the scene asset

Double-click a `.unity` scene file in the Project window.

Alternative path:

  • Main menu `File > Open Scene`.

Step 2 — Confirm save

If the current scene has unsaved changes, Unity prompts to save or discard.

Additive scene workflow

Step 1 — Open the first scene

Double-click the first scene asset.

Step 2 — Add a scene additively

Right-click another scene asset in the Project window and choose **Open Scene Additive**.

Alternative path:

  • Drag the scene asset into the Hierarchy to add it additively.

Step 3 — Manage loaded scenes

Open the **Scenes in Build** list from `File > Build Profiles` (or `File > Build Settings` in older Unity versions) to set which scenes are included in builds and their order.

Automate instead?

If the user wants to load or unload scenes programmatically, query scene hierarchy data, capture scene screenshots, or analyze scene dependencies, switch to the REST module:

  • [scene](../scene/SKILL.md)
Read more
@besty0728
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REST API-based AI-driven Unity Editor Automation Engine Let AI control Unity scenes directly through Skills 🎉 We are now indexed by DeepWiki! Got questions? Check out the AI-generated docs → The current official maintenance baseline is Unity 2022.3+.

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Questions about manual-scene.

Which coding agents can use manual-scene?
manual-scene installs in Claude Code, Codex, Cursor, Gemini CLI, GitHub Copilot, OpenCode and Windsurf with the skills CLI, using each agent's flag shown on this page. Flowy's auto-invocation, which fires a skill when your prompt matches, runs in Claude Code only.