addressables-design
Source-anchored design rules for Unity Addressables 1.22.3/2.9.1
Manually create and edit Materials and assign them to objects using Unity Editor UI. For one-off material tweaks that do not need REST automation.
$ npx -y skills add Besty0728/Unity-Skills --skill manual-material --agent claude-codeHow it fires
How this skill gets triggered: by you, by Claude, or both.
/manual-materialContext preview
The summary Claude sees to decide when to auto-load this skill.
Manually create and edit Materials and assign them to objects using Unity Editor UI. For one-off material tweaks that do not need REST automation.
name: unity-manual-material description: Manually create and edit Materials and assign them to objects using Unity Editor UI. For one-off material tweaks that do not need REST automation.
Step-by-step instructions for Material operations inside the Unity Editor. Paths assume the default English Unity UI; translate the labels into the user's Unity language when replying.
Guide manually when the user can finish the task in **3 clicks or fewer**: creating one Material, picking a color, or assigning a Material to one object.
Automate when the task involves **bulk material creation, batch property edits, shader keyword toggles across many materials, or render-queue changes** — use the [material](../material/SKILL.md) REST module instead.
Right-click in the Project window, then choose **Create > Material**.
Alternative path:
Type the new name and press Enter.
Click the Material asset in the Project window.
In the Inspector:
Select the Material asset in the Project window.
At the top of the Inspector, click the **Shader** dropdown and choose a shader (e.g., `Universal Render Pipeline > Lit`, `Standard`, `Unlit/Color`).
The available shader list depends on the active render pipeline and installed packages.
Click and drag the Material asset from the Project window.
Drop the Material onto:
Drag a Material asset from the Project window.
Hold `Ctrl` (or follow the on-screen modifier hint) while dropping if you want to duplicate the Material instead.
If the user wants to edit many Materials, set exact numeric properties, swap shaders in bulk, or assign Materials to many objects, switch to the REST module:
REST API-based AI-driven Unity Editor Automation Engine Let AI control Unity scenes directly through Skills 🎉 We are now indexed by DeepWiki! Got questions? Check out the AI-generated docs → The current official maintenance baseline is Unity 2022.3+.
Source-anchored design rules for Unity Addressables 1.22.3/2.9.1
Manage Addressables groups, entries, profiles and content builds (com.unity.addressables, reflection-based)