Skip to content
Development
Skill

/manual-gameobject

Manually create GameObjects, organize the Hierarchy, and adjust Transforms using Unity Editor UI. For clicks-and-drag workflows that do not need REST automation.

From plugin
unity-skills
1.8k82 skills4 commands
Install
$ npx -y skills add Besty0728/Unity-Skills --skill manual-gameobject --agent claude-code

How it fires

How this skill gets triggered: by you, by Claude, or both.

  • Fires itselfAuto-invocation. Claude auto-loads it when your prompt matches the work.Auto-invocation is when the right skill fires by itself at the right moment, driven by a FLOW.md router and a hook, instead of you invoking it by name. It is the difference between a skill being installed and a skill actually getting used.Read the full definition →
  • You can call itInvoke it directly when you want it.
  • Slash command/manual-gameobject

Context preview

The summary Claude sees to decide when to auto-load this skill.

Manually create GameObjects, organize the Hierarchy, and adjust Transforms using Unity Editor UI. For clicks-and-drag workflows that do not need REST automation.

SKILL.md

manual-gameobject.SKILL.md
name: unity-manual-gameobject
description: Manually create GameObjects, organize the Hierarchy, and adjust Transforms using Unity Editor UI. For clicks-and-drag workflows that do not need REST automation.

Triggers

  • Creating a single GameObject by hand
  • Parenting or reordering objects in the Hierarchy
  • Moving, rotating, or scaling objects via the Inspector or Scene view
  • Telling a user the exact menu path when they want to do it themselves

Manual GameObject Tasks

Step-by-step instructions for common GameObject operations inside the Unity Editor. Paths assume the default English Unity UI; translate the labels into the user's Unity language when replying.

When to guide manually vs automate

Guide manually when the user can finish the task in **3 clicks or fewer**: one-off creation, a single drag in the Hierarchy, or a quick transform tweak.

Automate when the task involves **bulk creation, precise numeric values across many objects, programmatic hierarchy layout, or searching/renaming many items** — use the [gameobject](../gameobject/SKILL.md) REST module instead.

Create a GameObject

Step 1 — Open the creation menu

Use any of these equivalent paths:

  • Main menu `GameObject`
  • Right-click in the Hierarchy window
  • Press `Ctrl + Shift + N` for a blank GameObject

Step 2 — Pick a primitive or empty object

  • `GameObject > Create Empty`
  • `GameObject > 3D Object > Cube`
  • `GameObject > 3D Object > Sphere`
  • `GameObject > 3D Object > Plane`
  • `GameObject > Light`, `GameObject > Camera`, etc.

The new object appears in the Hierarchy as a root object.

Create a child GameObject

Step 1 — Select the parent in the Hierarchy

Click the parent GameObject.

Step 2 — Create the child

  • `GameObject > Create Empty Child` (shortcut `Alt + Shift + N`)
  • Or `GameObject > 3D Object > Cube`

The child is indented under the parent in the Hierarchy.

Organize the Hierarchy with drag-and-drop

Step 1 — Reparent a GameObject

Drag the object onto another object in the Hierarchy. A blue highlight indicates the new parent.

Step 2 — Reorder siblings

Drag an object up or down between siblings. A horizontal blue line shows the drop position.

Step 3 — Make an object a root

Drag it into an empty area of the Hierarchy above or below other root objects.

Adjust a Transform in the Inspector

Step 1 — Select the GameObject

Select the object in the Hierarchy or Scene view.

Step 2 — Edit the Transform component

In the Inspector, change Position, Rotation, or Scale numerically.

Tips:

  • Click and drag the label to scrub small values.
  • Right-click a field and choose `Reset` to return to default.
  • The gear icon on the component lets you `Reset`, `Copy Component`, or `Paste Component Values`.

Adjust a Transform in the Scene view

Step 1 — Select the GameObject

Click it in the Scene view or Hierarchy.

Step 2 — Activate a transform tool

  • `Q` — Pan (Hand)
  • `W` — Translate (move)
  • `E` — Rotate
  • `R` — Scale
  • `T` — Rect Transform (for UI objects)

Step 3 — Use the gizmo

Drag the red, green, or blue axis arrows to move along one axis. Drag the square planes to move along two axes. Hold `Ctrl` to snap; hold `Shift` for precision or to enable the enhanced transform menu depending on Unity version.

Step 4 — Focus the camera

With the object selected, press `F` to frame the Scene view camera on it.

Rename or duplicate

Rename

  • Select the object and press `F2`.
  • Or right-click in the Hierarchy and choose `Rename`.

Duplicate

  • Select the object and press `Ctrl + D`.
  • Or right-click in the Hierarchy and choose `Duplicate`.

Automate instead?

If the user wants to create or modify many GameObjects, parent them programmatically, or apply exact transforms across many objects, switch to the REST module:

  • [gameobject](../gameobject/SKILL.md)
Read more
Ships withunity-skills

REST API-based AI-driven Unity Editor Automation Engine Let AI control Unity scenes directly through Skills 🎉 We are now indexed by DeepWiki! Got questions? Check out the AI-generated docs → The current official maintenance baseline is Unity 2022.3+.

Get the whole plugin
Stats
1,761
Stars
164
Forks
Active
Maintenance
C#
Language
MIT
License
16h ago
Last commit
8mo ago
Created

Repo: Besty0728/Unity-Skills

Other skills on unity-skills.