addressables-design
Source-anchored design rules for Unity Addressables 1.22.3/2.9.1
Manually create GameObjects, organize the Hierarchy, and adjust Transforms using Unity Editor UI. For clicks-and-drag workflows that do not need REST automation.
$ npx -y skills add Besty0728/Unity-Skills --skill manual-gameobject --agent claude-codeHow it fires
How this skill gets triggered: by you, by Claude, or both.
/manual-gameobjectContext preview
The summary Claude sees to decide when to auto-load this skill.
Manually create GameObjects, organize the Hierarchy, and adjust Transforms using Unity Editor UI. For clicks-and-drag workflows that do not need REST automation.
name: unity-manual-gameobject description: Manually create GameObjects, organize the Hierarchy, and adjust Transforms using Unity Editor UI. For clicks-and-drag workflows that do not need REST automation.
Step-by-step instructions for common GameObject operations inside the Unity Editor. Paths assume the default English Unity UI; translate the labels into the user's Unity language when replying.
Guide manually when the user can finish the task in **3 clicks or fewer**: one-off creation, a single drag in the Hierarchy, or a quick transform tweak.
Automate when the task involves **bulk creation, precise numeric values across many objects, programmatic hierarchy layout, or searching/renaming many items** — use the [gameobject](../gameobject/SKILL.md) REST module instead.
Use any of these equivalent paths:
The new object appears in the Hierarchy as a root object.
Click the parent GameObject.
The child is indented under the parent in the Hierarchy.
Drag the object onto another object in the Hierarchy. A blue highlight indicates the new parent.
Drag an object up or down between siblings. A horizontal blue line shows the drop position.
Drag it into an empty area of the Hierarchy above or below other root objects.
Select the object in the Hierarchy or Scene view.
In the Inspector, change Position, Rotation, or Scale numerically.
Tips:
Click it in the Scene view or Hierarchy.
Drag the red, green, or blue axis arrows to move along one axis. Drag the square planes to move along two axes. Hold `Ctrl` to snap; hold `Shift` for precision or to enable the enhanced transform menu depending on Unity version.
With the object selected, press `F` to frame the Scene view camera on it.
If the user wants to create or modify many GameObjects, parent them programmatically, or apply exact transforms across many objects, switch to the REST module:
REST API-based AI-driven Unity Editor Automation Engine Let AI control Unity scenes directly through Skills 🎉 We are now indexed by DeepWiki! Got questions? Check out the AI-generated docs → The current official maintenance baseline is Unity 2022.3+.
Source-anchored design rules for Unity Addressables 1.22.3/2.9.1
Manage Addressables groups, entries, profiles and content builds (com.unity.addressables, reflection-based)