addressables-design
Source-anchored design rules for Unity Addressables 1.22.3/2.9.1
Manually add, configure, reorder, and copy components on GameObjects using Unity Editor UI. For one-off Inspector workflows that do not need REST automation.
$ npx -y skills add Besty0728/Unity-Skills --skill manual-component --agent claude-codeHow it fires
How this skill gets triggered: by you, by Claude, or both.
/manual-componentContext preview
The summary Claude sees to decide when to auto-load this skill.
Manually add, configure, reorder, and copy components on GameObjects using Unity Editor UI. For one-off Inspector workflows that do not need REST automation.
name: unity-manual-component description: Manually add, configure, reorder, and copy components on GameObjects using Unity Editor UI. For one-off Inspector workflows that do not need REST automation.
Step-by-step instructions for component operations inside the Unity Editor. Paths assume the default English Unity UI; translate the labels into the user's Unity language when replying.
Guide manually when the user can finish the task in **3 clicks or fewer**: adding one common component, tweaking a few exposed fields, or copying a single component value.
Automate when the task involves **adding components to many objects, batch-configuring serialized fields, reflecting over property names, or enabling/disabling many components at once** — use the [component](../component/SKILL.md) REST module instead.
Select the target object in the Hierarchy or Scene view.
At the bottom of the Inspector, click **Add Component**.
Alternative paths:
Click the component header if it is collapsed.
Tip: Hover a field label for the tooltip. The field name shown in the Inspector is the human-readable label, not always the exact serialized property name.
In the Inspector, click and drag the grey header bar of a component.
A horizontal blue line indicates the drop position. Release to reorder.
Note: The Transform component is always first and cannot be moved.
Click the gear icon on the component header and choose **Copy Component**.
Select the destination GameObject, click the gear icon on the matching component (or Add Component if it is missing), and choose **Paste Component Values**.
To paste the whole component including its type:
Click the gear icon on the component header.
Choose **Remove Component**. Unity may warn about missing script references if other systems depend on it.
If the user wants to add or configure components on many objects, batch-modify serialized properties, or copy values across many objects, switch to the REST module:
REST API-based AI-driven Unity Editor Automation Engine Let AI control Unity scenes directly through Skills 🎉 We are now indexed by DeepWiki! Got questions? Check out the AI-generated docs → The current official maintenance baseline is Unity 2022.3+.
Source-anchored design rules for Unity Addressables 1.22.3/2.9.1
Manage Addressables groups, entries, profiles and content builds (com.unity.addressables, reflection-based)