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/manual-component

Manually add, configure, reorder, and copy components on GameObjects using Unity Editor UI. For one-off Inspector workflows that do not need REST automation.

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unity-skills
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Install
$ npx -y skills add Besty0728/Unity-Skills --skill manual-component --agent claude-code

How it fires

How this skill gets triggered: by you, by Claude, or both.

  • Fires itselfAuto-invocation. Claude auto-loads it when your prompt matches the work.Auto-invocation is when the right skill fires by itself at the right moment, driven by a FLOW.md router and a hook, instead of you invoking it by name. It is the difference between a skill being installed and a skill actually getting used.Read the full definition →
  • You can call itInvoke it directly when you want it.
  • Slash command/manual-component

Context preview

The summary Claude sees to decide when to auto-load this skill.

Manually add, configure, reorder, and copy components on GameObjects using Unity Editor UI. For one-off Inspector workflows that do not need REST automation.

SKILL.md

manual-component.SKILL.md
name: unity-manual-component
description: Manually add, configure, reorder, and copy components on GameObjects using Unity Editor UI. For one-off Inspector workflows that do not need REST automation.

Triggers

  • Adding a single component to a GameObject
  • Tuning component fields in the Inspector
  • Reordering components on one object
  • Copying component values to another object

Manual Component Tasks

Step-by-step instructions for component operations inside the Unity Editor. Paths assume the default English Unity UI; translate the labels into the user's Unity language when replying.

When to guide manually vs automate

Guide manually when the user can finish the task in **3 clicks or fewer**: adding one common component, tweaking a few exposed fields, or copying a single component value.

Automate when the task involves **adding components to many objects, batch-configuring serialized fields, reflecting over property names, or enabling/disabling many components at once** — use the [component](../component/SKILL.md) REST module instead.

Add a component

Step 1 — Select the GameObject

Select the target object in the Hierarchy or Scene view.

Step 2 — Open Add Component

At the bottom of the Inspector, click **Add Component**.

Step 3 — Choose the component

  • Type a name in the search box (e.g., `Rigidbody`).
  • Or navigate the category list (`Physics > Rigidbody`).
  • Click the component to add it.

Alternative paths:

  • `Component > Physics > Rigidbody`
  • `Component > Mesh > Mesh Renderer`
  • `Component > Audio > Audio Source`

Configure common fields

Step 1 — Expand the component in the Inspector

Click the component header if it is collapsed.

Step 2 — Edit exposed fields

  • Drag sliders or numeric fields.
  • Click color swatches to open the color picker.
  • Drag asset references (Materials, AudioClips, Prefabs) into object fields.
  • Toggle checkboxes for bool fields.
  • Choose enum values from dropdowns.

Tip: Hover a field label for the tooltip. The field name shown in the Inspector is the human-readable label, not always the exact serialized property name.

Reorder components

Step 1 — Drag the component header

In the Inspector, click and drag the grey header bar of a component.

Step 2 — Drop it into the desired position

A horizontal blue line indicates the drop position. Release to reorder.

Note: The Transform component is always first and cannot be moved.

Copy and paste component values

Step 1 — Copy the source component

Click the gear icon on the component header and choose **Copy Component**.

Step 2 — Paste onto the target

Select the destination GameObject, click the gear icon on the matching component (or Add Component if it is missing), and choose **Paste Component Values**.

To paste the whole component including its type:

  • Choose **Paste Component As New** from the gear menu.

Remove a component

Step 1 — Open the component context menu

Click the gear icon on the component header.

Step 2 — Remove

Choose **Remove Component**. Unity may warn about missing script references if other systems depend on it.

Automate instead?

If the user wants to add or configure components on many objects, batch-modify serialized properties, or copy values across many objects, switch to the REST module:

  • [component](../component/SKILL.md)
Read more
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REST API-based AI-driven Unity Editor Automation Engine Let AI control Unity scenes directly through Skills 🎉 We are now indexed by DeepWiki! Got questions? Check out the AI-generated docs → The current official maintenance baseline is Unity 2022.3+.

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Repo: Besty0728/Unity-Skills

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