addressables-design
Source-anchored design rules for Unity Addressables 1.22.3/2.9.1
Create and configure Unity lights
Claude Code
$ npx -y skills add Besty0728/Unity-Skills --skill light --agent claude-code
Codex
$ npx skills add Besty0728/Unity-Skills --skill light -a codex -y
Cursor
$ npx skills add Besty0728/Unity-Skills --skill light -a cursor -y
Gemini CLI
$ npx skills add Besty0728/Unity-Skills --skill light -a gemini-cli -y
GitHub Copilot
$ npx skills add Besty0728/Unity-Skills --skill light -a github-copilot -y
OpenCode
$ npx skills add Besty0728/Unity-Skills --skill light -a opencode -y
Windsurf
$ npx skills add Besty0728/Unity-Skills --skill light -a windsurf -y
name: unity-light description: Create and configure Unity lights
Create, configure and inspect lights, probe groups and reflection probes. Parameters come from the schema (`GET /skills/schema?category=Light&wire=v2`); execution and dryRun rules: root [SKILL.md](../../SKILL.md). Per-skill parameter tables: `reference/<skill_name>.md`.
| Type | Description | Use case | |------|-------------|----------| | `Directional` | Parallel rays, no position | Sun, moon | | `Point` | Omnidirectional from a point | Torches, bulbs | | `Spot` | Cone-shaped beam | Flashlights, spotlights | | `Area` | Rectangle or disc (baked only) | Windows, soft lights |
| Skill | Batch version | Purpose | |-------|---------------|---------| | [`light_create`](reference/light_create.md) | - | Create a light GameObject | | [`light_set_properties`](reference/light_set_properties.md) | [`light_set_properties_batch`](reference/light_set_properties_batch.md) | Colour, intensity, range, spot angle, shadows | | [`light_set_enabled`](reference/light_set_enabled.md) | [`light_set_enabled_batch`](reference/light_set_enabled_batch.md) | Enable or disable a light | | [`light_get_info`](reference/light_get_info.md) | - | Detailed light information | | [`light_get_properties`](reference/light_get_properties.md) | - | Alias of `light_get_info` | | [`light_find_all`](reference/light_find_all.md) | - | List the lights in the open scenes | | [`light_add_probe_group`](reference/light_add_probe_group.md) | - | Light Probe Group, optional grid | | [`light_add_reflection_probe`](reference/light_add_reflection_probe.md) | - | Reflection Probe at a position | | [`light_get_lightmap_settings`](reference/light_get_lightmap_settings.md) | - | Lightmap baking settings |
**DO NOT** (common hallucinations):
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Source-anchored design rules for Unity Addressables 1.22.3/2.9.1
Manage Addressables groups, entries, profiles and content builds (com.unity.addressables, reflection-based)
You MUST use this before any creative work - creating features, building components, adding functionality, modifying behavior, or…
Ask which skill or flow fits your situation. A router over the skills in this repo.