/inspector
Advise on Unity Inspector authoring UX. 为 Unity Inspector 编写体验提供建议。
$ npx -y skills add Besty0728/Unity-Skills --skill inspector --agent claude-codeHow it fires
How this skill gets triggered: by you, by Claude, or both.
- Fires itselfAuto-invocation. Claude auto-loads it when your prompt matches the work.Auto-invocation is when the right skill fires by itself at the right moment, driven by a FLOW.md router and a hook, instead of you invoking it by name. It is the difference between a skill being installed and a skill actually getting used.Read the full definition →
- You can call itInvoke it directly when you want it.
- Slash command
/inspector
Context preview
The summary Claude sees to decide when to auto-load this skill.
Advise on Unity Inspector authoring UX. 为 Unity Inspector 编写体验提供建议。
SKILL.md
inspector.SKILL.mdname: unity-inspector
description: Advise on Unity Inspector authoring UX. 为 Unity Inspector 编写体验提供建议。
Triggers
- Designing component Inspector display
- Organizing serialized fields
- Adding tooltips/headers
- 设计组件在 Inspector 的呈现、组织序列化字段、添加提示/分组
Unity Inspector Design
Use this skill when scripts need to be easier to author, configure, and review in the Inspector.
Guardrails
> **Mode**: Documentation only — no REST skills to gate; load freely under any operating mode (Approval / Auto / Bypass).
- Prefer `[SerializeField] private` over unnecessary public fields.
- Do not over-decorate with attributes when simple naming suffices.
Default Rules
- Use `[Header]`, `[Tooltip]`, `[Space]`, `[Range]`, `[Min]`, `[TextArea]` when they clarify authoring intent.
- Use `[RequireComponent]` for mandatory sibling dependencies.
- Use `[CreateAssetMenu]` for config/data assets that designers should create directly.
- Use `OnValidate` only for lightweight editor-time validation and normalization.
- Use `SerializeReference` only when polymorphic serialized data is genuinely needed.
Inspector Quality Checklist
- Are defaults safe?
- Are required references obvious?
- Are fields grouped by responsibility?
- Are tuning values constrained?
- Are debug-only fields separated from authoring fields?
- Will another person understand this script from the Inspector alone?
Output Format
- Field exposure strategy
- Recommended attributes
- Validation rules
- Authoring UX improvements
- Over-design to avoid
Read more
name: unity-inspector description: Advise on Unity Inspector authoring UX. 为 Unity Inspector 编写体验提供建议。
Triggers
- Designing component Inspector display
- Organizing serialized fields
- Adding tooltips/headers
- 设计组件在 Inspector 的呈现、组织序列化字段、添加提示/分组
Unity Inspector Design
Use this skill when scripts need to be easier to author, configure, and review in the Inspector.
Guardrails
> **Mode**: Documentation only — no REST skills to gate; load freely under any operating mode (Approval / Auto / Bypass).
- Prefer `[SerializeField] private` over unnecessary public fields.
- Do not over-decorate with attributes when simple naming suffices.
Default Rules
- Use `[Header]`, `[Tooltip]`, `[Space]`, `[Range]`, `[Min]`, `[TextArea]` when they clarify authoring intent.
- Use `[RequireComponent]` for mandatory sibling dependencies.
- Use `[CreateAssetMenu]` for config/data assets that designers should create directly.
- Use `OnValidate` only for lightweight editor-time validation and normalization.
- Use `SerializeReference` only when polymorphic serialized data is genuinely needed.
Inspector Quality Checklist
- Are defaults safe?
- Are required references obvious?
- Are fields grouped by responsibility?
- Are tuning values constrained?
- Are debug-only fields separated from authoring fields?
- Will another person understand this script from the Inspector alone?
Output Format
- Field exposure strategy
- Recommended attributes
- Validation rules
- Authoring UX improvements
- Over-design to avoid
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