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Advise on Unity Inspector authoring UX

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unity-skills
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Claude Code

$ npx -y skills add Besty0728/Unity-Skills --skill inspector --agent claude-code

SKILL.md

inspector.SKILL.md
name: unity-inspector
description: Advise on Unity Inspector authoring UX

Unity Inspector Design

Documentation only: no REST skills. Use when scripts must be easier to author, configure and review in the Inspector.

When to use

  • Designing a component's Inspector display
  • Organizing serialized fields
  • Adding tooltips or headers

Default rules

  • Prefer `[SerializeField] private` over public fields.
  • Use `[Header]`, `[Tooltip]`, `[Space]`, `[Range]`, `[Min]`, `[TextArea]` when they clarify authoring intent.
  • Use `[RequireComponent]` for mandatory sibling dependencies.
  • Use `[CreateAssetMenu]` for config/data assets designers create directly.
  • Use `OnValidate` only for lightweight editor-time validation and normalization.
  • Use `SerializeReference` only when polymorphic serialized data is genuinely needed.
  • Do not over-decorate when simple naming suffices.

Inspector quality checklist

  • Are defaults safe?
  • Are required references obvious?
  • Are fields grouped by responsibility?
  • Are tuning values constrained?
  • Are debug-only fields separated from authoring fields?
  • Will another person understand the script from the Inspector alone?

Output format

  • Field exposure strategy
  • Recommended attributes
  • Validation rules
  • Authoring UX improvements
  • Over-design to avoid
@besty0728
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Questions about inspector.

Which coding agents can use inspector?
inspector installs in Claude Code, Codex, Cursor, Gemini CLI, GitHub Copilot, OpenCode and Windsurf with the skills CLI, using each agent's flag shown on this page. Flowy's auto-invocation, which fires a skill when your prompt matches, runs in Claude Code only.