addressables-design
Source-anchored design rules for Unity Addressables 1.22.3/2.9.1
Control and observe the Unity Editor state
Claude Code
$ npx -y skills add Besty0728/Unity-Skills --skill editor --agent claude-code
Codex
$ npx skills add Besty0728/Unity-Skills --skill editor -a codex -y
Cursor
$ npx skills add Besty0728/Unity-Skills --skill editor -a cursor -y
Gemini CLI
$ npx skills add Besty0728/Unity-Skills --skill editor -a gemini-cli -y
GitHub Copilot
$ npx skills add Besty0728/Unity-Skills --skill editor -a github-copilot -y
OpenCode
$ npx skills add Besty0728/Unity-Skills --skill editor -a opencode -y
Windsurf
$ npx skills add Besty0728/Unity-Skills --skill editor -a windsurf -y
name: unity-editor description: Control and observe the Unity Editor state
Observe and control the Unity Editor without parsing scene YAML: play mode, selection, undo and redo, change tracking, state and menu items. Parameters come from the schema (`GET /skills/schema?category=Editor&wire=v2`), never from a skill's name. Execution and dryRun rules: root [SKILL.md](../../SKILL.md).
| Group | Skills | |---|---| | Play mode | `editor_play`, `editor_play_capture`, `editor_stop`, `editor_pause`, `editor_playmode_step`, `editor_playmode_inspect` | | Verification | `editor_run_scenario` (invoke, read, assert and wait steps as one async job; repair loop: [runtime verification](../../references/protocol-runtime-verification.md)) | | Selection and undo | `editor_select`, `editor_get_selection`, `editor_undo`, `editor_redo` | | State and changes | `editor_get_context`, `editor_get_changes`, `editor_get_state`, `editor_get_tags`, `editor_get_layers` | | Menu | `editor_execute_menu` |
Per-skill tables, item fields and return shapes: `reference/<skill_name>.md`, rarely needed because the schema notes the parameters.
REST API-based AI-driven Unity Editor Automation Engine Let AI control Unity scenes directly through Skills 🎉 We are now indexed by DeepWiki! Got questions? Check out the AI-generated docs → The current official maintenance baseline is Unity 2022.3+.
Source-anchored design rules for Unity Addressables 1.22.3/2.9.1
Manage Addressables groups, entries, profiles and content builds (com.unity.addressables, reflection-based)
You MUST use this before any creative work - creating features, building components, adding functionality, modifying behavior, or…
Ask which skill or flow fits your situation. A router over the skills in this repo.