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/dotween

Automate DOTween Free/Pro at editor time. 在编辑器期自动化 DOTween Free/Pro。

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unity-skills
1.6k74 skills5 commands
Install
$ npx -y skills add Besty0728/Unity-Skills --skill dotween --agent claude-code

How it fires

How this skill gets triggered: by you, by Claude, or both.

  • Fires itselfAuto-invocation. Claude auto-loads it when your prompt matches the work.Auto-invocation is when the right skill fires by itself at the right moment, driven by a FLOW.md router and a hook, instead of you invoking it by name. It is the difference between a skill being installed and a skill actually getting used.Read the full definition →
  • You can call itInvoke it directly when you want it.
  • Slash command/dotween

Context preview

The summary Claude sees to decide when to auto-load this skill.

Automate DOTween Free/Pro at editor time. 在编辑器期自动化 DOTween Free/Pro。

SKILL.md

dotween.SKILL.md
name: unity-dotween
description: Automate DOTween Free/Pro at editor time. 在编辑器期自动化 DOTween Free/Pro。

Triggers

  • Setting up DOTween
  • Validating install/modules
  • Configuring DOTweenAnimation components
  • 接入 DOTween、校验安装/模块、配置 DOTweenAnimation 组件

DOTween Skills

DOTween Free/Pro support for project diagnostics, settings, module/API discovery, and runtime script generation. DOTween Pro-only `DOTweenAnimation` editor-time configuration remains available through `dotween_pro_*` skills.

Guardrails

**Operating Mode** (v1.9 three-tier):

  • **Approval** (default): query/diagnostic skills (`dotween_get_status`, `dotween_settings_get`, `dotween_settings_find`, `dotween_settings_validate`, `dotween_list_modules`, `dotween_list_shortcuts`, `dotween_pro_get_animation`, `dotween_pro_list_animations`) run directly. Mutators (settings configure, script generators, all other `dotween_pro_*`) are FullAuto — on `MODE_RESTRICTED`, run the grant protocol.
  • **Auto** / **Bypass**: SemiAuto and FullAuto run directly.
  • Auto-forbidden in this module: `dotween_generate_tween_script`, `dotween_generate_sequence_script`, `dotween_generate_lifetime_script` (all carry `MayTriggerReload = true`, `RiskLevel = "high"` because writing a new `.cs` triggers script compilation + Domain Reload). Reachable only under Bypass mode or via a user-managed Allowlist entry; the grant flow returns `MODE_FORBIDDEN`.
  • When DOTween Free/Pro is missing, the `DOTweenPresenceDetector` does not add the `DOTWEEN` / `DOTWEEN_PRO` defines, so most skills return a "not installed" diagnostic instead of executing. The `dotween_pro_*` family additionally requires Pro because `DG.Tweening.DOTweenAnimation` is Pro-only.

**Prerequisites**:

  • DOTween Free or Pro must be installed. `DOTweenPresenceDetector` adds `DOTWEEN` / `DOTWEEN_PRO` defines automatically after install.
  • Free skills work with DOTween Free and Pro: status, settings read/find/validate/configure, module/shortcut listing, runtime script generation.
  • `dotween_pro_*` skills require DOTween **Pro** because `DG.Tweening.DOTweenAnimation` is Pro-only.

**Do not confuse Free with Pro**:

  • Free skills do **not** create or emulate `DOTweenAnimation` components.
  • Runtime tween generation creates `.cs` scripts only; it does not auto-attach scripts to scene objects because Unity may need a Domain Reload first.
  • For source-level runtime API design rules, load [dotween-design](../dotween-design/SKILL.md).

Free Skills

Diagnostics and settings

  • `dotween_get_status` — report DOTween/Pro install status, `DOTweenSettings.asset` path, and visible module count.
  • `dotween_settings_find` — list project assets named `DOTweenSettings`.
  • `dotween_settings_get` — read common `DOTweenSettings.asset` fields.
  • `dotween_settings_validate` — report missing settings, duplicate settings, invalid capacities, and notable SafeMode warnings.
  • `dotween_settings_configure` — edit `Resources/DOTweenSettings.asset`; parameters: `defaultEaseType?`, `defaultAutoKill?`, `defaultLoopType?`, `safeMode?`, `logBehaviour?`, `tweenersCapacity?`, `sequencesCapacity?`.

API discovery

  • `dotween_list_modules` — list loaded `DG.Tweening.DOTweenModule*`, `ShortcutExtensions`, `TweenExtensions`, and `TweenSettingsExtensions` types. Optional: `includeMethods=false`, `methodLimit=20`.
  • `dotween_list_shortcuts` — list public extension methods. Optional filters: `targetType`, `methodPrefix`, `limit=100`.

Runtime script generation

All generation skills require `className`, default `folder=Assets/Scripts/DOTween`, optional `namespaceName`, and never overwrite existing files.

  • `dotween_generate_tween_script` — create one runtime tween MonoBehaviour.
  • `dotween_generate_sequence_script` — create one runtime `Sequence` MonoBehaviour; optional `stepsJson` array of `{op:"Append|Join|AppendInterval", tweenKind, duration}`.
  • `dotween_generate_lifetime_script` — create a lifecycle-safe wrapper with `SetLink(gameObject)` by default and `KillTween()` on disable/destroy.

Common parameters: `targetKind=Transform`, `tweenKind=DOMove`, `duration=1`, `ease=OutQuad`, `loops=1`, `autoPlay=true`, `useSetLink=true`.

Supported v1 `targetKind` / `tweenKind` pairs:

  • `Transform`: `DOMove`, `DOLocalMove`, `DORotate`, `DOLocalRotate`, `DOScale`, `DOPunchPosition`, `DOShakePosition`
  • `RectTransform`: `DOAnchorPos`, `DOSizeDelta`
  • `CanvasGroup`: `DOFade`
  • `Graphic` / `Image`: `DOColor`, `DOFade`
  • `Generic`: `DOTween.To`

Example:

dotween_generate_tween_script className=HeroPanelIntro targetKind=RectTransform tweenKind=DOAnchorPos duration=0.35 ease=OutBack

Sequence example:

dotween_generate_sequence_script className=ButtonPop targetKind=Transform stepsJson='[
  {"op":"Append","tweenKind":"DOScale","duration":0.12},
  {"op":"AppendInterval","duration":0.05},
  {"op":"Join","tweenKind":"DOPunchPosition","duration":0.25}
]'

Pro Skills

`dotween_pro_add_animation`

Add one DOTweenAnimation to a GameObject and configure all core fields. **Parameters:** `target` / `animationType` / `endValueV3?` / `endValueFloat?` / `endValueColor?` / `endValueV2?` / `endValueString?` / `endValueRect?` / `duration=1` / `ease="OutQuad"` / `loops=1` / `loopType="Yoyo"` / `delay=0` / `isRelative=false` / `isFrom=false` / `autoPlay=true` / `autoKill=true` / `id?`

`dotween_pro_batch_add_animation`

Add the same animation to multiple GameObjects. **Parameters:** `targetsJson` (JSON string array) + all params of dotween_pro_add_animation.

`dotween_pro_stagger_animations`

Batch-add with incrementing delay — UI cascade entrance pattern. **Parameters:** `targetsJson` / `animationType` / `endValueV3?` / `endValueFloat?` / `endValueColor?` / `endValueV2?` / `duration=0.5` / `ease="OutBack"` / `loops=1` / `loopType="Yoyo"` / `baseDelay=0` / `staggerDelay=0.1` / `isFrom=true` / `autoPlay=true` / `autoKill=true`

`dotween_pro_set_duration`

Change `duration` on an existing DOTweenAnimation. Parameters: `

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