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Skill

/debug

Inspect debug, diagnostics and compile state. 检查调试、诊断与编译状态。

From plugin
unity-skills
1.6k74 skills5 commands
Install
$ npx -y skills add Besty0728/Unity-Skills --skill debug --agent claude-code

How it fires

How this skill gets triggered: by you, by Claude, or both.

  • Fires itselfAuto-invocation. Claude auto-loads it when your prompt matches the work.Auto-invocation is when the right skill fires by itself at the right moment, driven by a FLOW.md router and a hook, instead of you invoking it by name. It is the difference between a skill being installed and a skill actually getting used.Read the full definition →
  • You can call itInvoke it directly when you want it.
  • Slash command/debug

Context preview

The summary Claude sees to decide when to auto-load this skill.

Inspect debug, diagnostics and compile state. 检查调试、诊断与编译状态。

SKILL.md

debug.SKILL.md
name: unity-debug
description: Inspect debug, diagnostics and compile state. 检查调试、诊断与编译状态。

Triggers

  • Diagnosing compile failures
  • Checking errors after a change
  • Forcing recompilation
  • Gathering system diagnostics
  • 诊断编译失败、改动后检查报错、强制重编、收集系统诊断

Debug Skills

Debug utilities for error checking and diagnostics.

Operating Mode

  • **Approval**: 只读类 skill(`unity_diagnose` / `debug_get_errors` / `debug_get_logs` / `debug_check_compilation` / `debug_get_system_info` / `debug_get_stack_trace` / `debug_get_assembly_info` / `debug_get_defines` / `debug_get_memory_info`,全部标 `SkillMode.SemiAuto`)直接执行;`debug_force_recompile` / `debug_set_defines` 默认 `SkillMode.FullAuto`,需用户 grant,grant 后一步执行返结果。
  • **Auto / Bypass**: 直接执行。
  • **本模块含 Reload 类高危 skill**:`debug_force_recompile`(标 `MayTriggerReload=true`)必然触发 Domain Reload;`debug_set_defines` 修改 `PlayerSettings` 的 scripting defines 也会触发重编译 —— 这些 skill 在 Approval / Auto 下会被 `IsForbiddenInSemi` 自动拦截,**仅 Bypass 或 Allowlist 命中可执行**,调用后服务端会短暂不可用。

**DO NOT** (common hallucinations):

  • `debug_compile` / `debug_recompile` do not exist → use `debug_force_recompile`
  • `debug_run` does not exist → use `editor_play` (editor module)
  • `debug_clear` does not exist → use `console_clear` (console module)
  • `debug_set_defines` triggers Domain Reload — server will be temporarily unavailable

**Routing**:

  • For runtime console logs → use `console` module's `console_get_logs` / `console_start_capture`
  • For play mode control → use `editor` module
  • For script compile feedback → use `script` module's `script_get_compile_feedback`

Skills

`unity_diagnose`

**Aggregated Editor health snapshot — call this FIRST when triaging problems.** Combines console errors, compile state, recent workflow tasks, recent jobs, and server stats in a single response. Avoids chaining 4-5 individual skills.

**Parameters:**

  • `errorLimit` (int, optional, default 20, range 1-200): Max console entries to return.
  • `includeWarnings` (bool, optional, default true): Include warnings (false = errors only).
  • `includeRecentJobs` (bool, optional, default true): Include the 10 most recent async jobs.

**Returns:** `{ summary: { healthy, consoleErrorCount, consoleWarningCount, isCompiling, serverRunning, hint }, compile, console, workflow, server, recentJobs }`

`debug_get_logs`

Get console logs filtered by type and content. **Parameters:**

  • `type` (string, optional): Filter by type (Error/Warning/Log). Default: Error.
  • `filter` (string, optional): Filter by content.
  • `limit` (int, optional): Max entries. Default: 50.

`debug_get_errors`

Get only active errors and exceptions from console. **Parameters:**

  • `limit` (int, optional): Max entries. Default: 50.

`debug_check_compilation`

Check if there are any compilation errors. **Parameters:** None.

`debug_force_recompile`

Force Unity to recompile all scripts. **Parameters:** None.

`debug_get_system_info`

Get system and Unity environment information. **Parameters:** None.

`debug_get_stack_trace`

Get stack trace for a log entry by index.

| Parameter | Type | Required | Default | Description | |-----------|------|----------|---------|-------------| | entryIndex | int | Yes | - | Index of the log entry to retrieve stack trace for |

**Returns:** `{ index, message, stackTrace }`

`debug_get_assembly_info`

Get project assembly information.

**Parameters:** None.

**Returns:** `{ success, count, assemblies }`

`debug_get_defines`

Get scripting define symbols for current platform.

**Parameters:** None.

**Returns:** `{ success, buildTargetGroup, defines }`

`debug_set_defines`

Set scripting define symbols for current platform.

| Parameter | Type | Required | Default | Description | |-----------|------|----------|---------|-------------| | defines | string | Yes | - | Scripting define symbols to set |

**Returns:** `{ success, buildTargetGroup, defines, serverAvailability }`

`debug_get_memory_info`

Get memory usage information.

**Parameters:** None.

**Returns:** `{ success, totalAllocatedMB, totalReservedMB, totalUnusedReservedMB, monoUsedSizeMB, monoHeapSizeMB }`

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Exact Signatures

Exact names, parameters, defaults, and returns are defined by `GET /skills/schema` or `unity_skills.get_skill_schema()`, not by this file.

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