addressables-design
Source-anchored design rules for Unity Addressables 1.22.3/2.9.1
Set up Cinemachine Virtual Cameras
Claude Code
$ npx -y skills add Besty0728/Unity-Skills --skill cinemachine --agent claude-code
Codex
$ npx skills add Besty0728/Unity-Skills --skill cinemachine -a codex -y
Cursor
$ npx skills add Besty0728/Unity-Skills --skill cinemachine -a cursor -y
Gemini CLI
$ npx skills add Besty0728/Unity-Skills --skill cinemachine -a gemini-cli -y
GitHub Copilot
$ npx skills add Besty0728/Unity-Skills --skill cinemachine -a github-copilot -y
OpenCode
$ npx skills add Besty0728/Unity-Skills --skill cinemachine -a opencode -y
Windsurf
$ npx skills add Besty0728/Unity-Skills --skill cinemachine -a windsurf -y
name: unity-cinemachine description: Set up Cinemachine Virtual Cameras
Create and tune Cinemachine Virtual Cameras, camera managers, target groups, extensions, impulse and the brain. Parameters come from the schema (`GET /skills/schema?category=Cinemachine&wire=v2`), which notes the non-obvious ones. Execution, dryRun and verification rules: root [SKILL.md](../../SKILL.md).
No batch variants exist in this module. Per-skill tables, item fields and return shapes: `reference/<skill_name>.md`, rarely needed because the schema notes the parameters.
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Source-anchored design rules for Unity Addressables 1.22.3/2.9.1
Manage Addressables groups, entries, profiles and content builds (com.unity.addressables, reflection-based)
You MUST use this before any creative work - creating features, building components, adding functionality, modifying behavior, or…
Ask which skill or flow fits your situation. A router over the skills in this repo.