addressables-design
Source-anchored design rules for Unity Addressables 1.22.3/2.9.1
Control Unity Scene View and Game cameras
Claude Code
$ npx -y skills add Besty0728/Unity-Skills --skill camera --agent claude-code
Codex
$ npx skills add Besty0728/Unity-Skills --skill camera -a codex -y
Cursor
$ npx skills add Besty0728/Unity-Skills --skill camera -a cursor -y
Gemini CLI
$ npx skills add Besty0728/Unity-Skills --skill camera -a gemini-cli -y
GitHub Copilot
$ npx skills add Besty0728/Unity-Skills --skill camera -a github-copilot -y
OpenCode
$ npx skills add Besty0728/Unity-Skills --skill camera -a opencode -y
Windsurf
$ npx skills add Besty0728/Unity-Skills --skill camera -a windsurf -y
name: unity-camera description: Control Unity Scene View and Game cameras
Control the Scene View camera and Game Cameras: creation, transform, properties, culling mask, orthographic mode and screenshots. Parameters come from the schema (`GET /skills/schema?category=Camera&wire=v2`); execution and dryRun rules: root [SKILL.md](../../SKILL.md).
| Skill | Purpose | |---|---| | [`camera_get_info`](reference/camera_get_info.md) | Scene View viewport position and rotation | | [`camera_set_transform`](reference/camera_set_transform.md) | Set the Scene View pivot, rotation and size | | [`camera_look_at`](reference/camera_look_at.md) | Focus the Scene View on a world point | | [`camera_align_view_to_object`](reference/camera_align_view_to_object.md) | Align the Scene View to a GameObject | | [`camera_create`](reference/camera_create.md) | Create a Game Camera | | [`camera_list`](reference/camera_list.md) | List cameras in the scene | | [`camera_get_properties`](reference/camera_get_properties.md) | Read Game Camera properties | | [`camera_set_properties`](reference/camera_set_properties.md) | Set FOV, clip planes, clear flags, background, depth | | [`camera_set_culling_mask`](reference/camera_set_culling_mask.md) | Set the culling mask by layer names | | [`camera_set_orthographic`](reference/camera_set_orthographic.md) | Switch a Game Camera between orthographic and perspective | | [`camera_screenshot`](reference/camera_screenshot.md) | Render one Game Camera to a PNG | | [`camera_sceneview_screenshot`](reference/camera_sceneview_screenshot.md) | Capture the editor Scene View to a PNG |
REST API-based AI-driven Unity Editor Automation Engine Let AI control Unity scenes directly through Skills 🎉 We are now indexed by DeepWiki! Got questions? Check out the AI-generated docs → The current official maintenance baseline is Unity 2022.3+.
Source-anchored design rules for Unity Addressables 1.22.3/2.9.1
Manage Addressables groups, entries, profiles and content builds (com.unity.addressables, reflection-based)
You MUST use this before any creative work - creating features, building components, adding functionality, modifying behavior, or…
Ask which skill or flow fits your situation. A router over the skills in this repo.