/bookmark
Manage Scene View bookmarks and saved viewpoints. 管理 Scene View 书签与已存视角。
$ npx -y skills add Besty0728/Unity-Skills --skill bookmark --agent claude-codeHow it fires
How this skill gets triggered: by you, by Claude, or both.
- Fires itselfAuto-invocation. Claude auto-loads it when your prompt matches the work.Auto-invocation is when the right skill fires by itself at the right moment, driven by a FLOW.md router and a hook, instead of you invoking it by name. It is the difference between a skill being installed and a skill actually getting used.Read the full definition →
- You can call itInvoke it directly when you want it.
- Slash command
/bookmark
Context preview
The summary Claude sees to decide when to auto-load this skill.
Manage Scene View bookmarks and saved viewpoints. 管理 Scene View 书签与已存视角。
SKILL.md
bookmark.SKILL.mdname: unity-bookmark
description: Manage Scene View bookmarks and saved viewpoints. 管理 Scene View 书签与已存视角。
Triggers
- Saving or restoring Scene View viewpoints
- Bookmarking camera angles
- Navigating saved scene locations
- 保存或恢复场景视角、收藏机位、在已存位置间切换
Bookmark Skills
Save and recall Scene View camera positions.
Guardrails
**Operating Mode** (v1.9 three-tier):
- **Approval** (default): 只有 `bookmark_list` 标 `SkillMode.SemiAuto`(纯读),Approval 模式下可直接执行,无需走 grant 协议。`bookmark_set`(`Operation.Create`,写入书签表)与 `bookmark_goto`(`Operation.Execute`,改动编辑器选中对象与 Scene View 视角)都有副作用,走默认 `SkillMode.FullAuto`,Approval 模式下需 grant。与 `workflow` 模块文档保持一致(以 C# `WorkflowSkills.cs` 的特性标注为准)。
- **Auto** / **Bypass**: SemiAuto and FullAuto run directly.
- Auto-forbidden in this module: `bookmark_delete` (`SkillOperation.Delete`). Reachable only under Bypass mode or via a user-managed Allowlist entry; the grant flow returns `MODE_FORBIDDEN`. Bookmarks themselves are in-memory only — `bookmark_delete` only removes the entry, no asset I/O.
**DO NOT** (common hallucinations):
- `bookmark_save` does not exist → use `bookmark_set`
- `bookmark_load` / `bookmark_restore` do not exist → use `bookmark_goto`
- `bookmark_remove` does not exist → use `bookmark_delete`
- Bookmarks save Scene View position + current selection, not scene state
**Routing**:
- For workflow snapshots (object state undo) → use `workflow` module
- For scene save/load → use `scene` module
Skills
`bookmark_set`
Save current Scene View camera position as a bookmark. **Parameters:**
- `bookmarkName` (string): Bookmark name.
`bookmark_goto`
Move Scene View camera to a saved bookmark. **Parameters:**
- `bookmarkName` (string): Bookmark name.
`bookmark_list`
List all saved bookmarks. **Parameters:** None.
`bookmark_delete`
Delete a saved bookmark. **Parameters:**
- `bookmarkName` (string): Bookmark name.
Exact Signatures
Exact names, parameters, defaults, and returns are defined by `GET /skills/schema` or `unity_skills.get_skill_schema()`, not by this file.
Read more
name: unity-bookmark description: Manage Scene View bookmarks and saved viewpoints. 管理 Scene View 书签与已存视角。
Triggers
- Saving or restoring Scene View viewpoints
- Bookmarking camera angles
- Navigating saved scene locations
- 保存或恢复场景视角、收藏机位、在已存位置间切换
Bookmark Skills
Save and recall Scene View camera positions.
Guardrails
**Operating Mode** (v1.9 three-tier):
- **Approval** (default): 只有 `bookmark_list` 标 `SkillMode.SemiAuto`(纯读),Approval 模式下可直接执行,无需走 grant 协议。`bookmark_set`(`Operation.Create`,写入书签表)与 `bookmark_goto`(`Operation.Execute`,改动编辑器选中对象与 Scene View 视角)都有副作用,走默认 `SkillMode.FullAuto`,Approval 模式下需 grant。与 `workflow` 模块文档保持一致(以 C# `WorkflowSkills.cs` 的特性标注为准)。
- **Auto** / **Bypass**: SemiAuto and FullAuto run directly.
- Auto-forbidden in this module: `bookmark_delete` (`SkillOperation.Delete`). Reachable only under Bypass mode or via a user-managed Allowlist entry; the grant flow returns `MODE_FORBIDDEN`. Bookmarks themselves are in-memory only — `bookmark_delete` only removes the entry, no asset I/O.
**DO NOT** (common hallucinations):
- `bookmark_save` does not exist → use `bookmark_set`
- `bookmark_load` / `bookmark_restore` do not exist → use `bookmark_goto`
- `bookmark_remove` does not exist → use `bookmark_delete`
- Bookmarks save Scene View position + current selection, not scene state
**Routing**:
- For workflow snapshots (object state undo) → use `workflow` module
- For scene save/load → use `scene` module
Skills
`bookmark_set`
Save current Scene View camera position as a bookmark. **Parameters:**
- `bookmarkName` (string): Bookmark name.
`bookmark_goto`
Move Scene View camera to a saved bookmark. **Parameters:**
- `bookmarkName` (string): Bookmark name.
`bookmark_list`
List all saved bookmarks. **Parameters:** None.
`bookmark_delete`
Delete a saved bookmark. **Parameters:**
- `bookmarkName` (string): Bookmark name.
Exact Signatures
Exact names, parameters, defaults, and returns are defined by `GET /skills/schema` or `unity_skills.get_skill_schema()`, not by this file.
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