addressables-design
Source-anchored design rules for Unity Addressables 1.22.3/2.9.1
Advise on starter architecture blueprints for small games
Claude Code
$ npx -y skills add Besty0728/Unity-Skills --skill blueprints --agent claude-code
Codex
$ npx skills add Besty0728/Unity-Skills --skill blueprints -a codex -y
Cursor
$ npx skills add Besty0728/Unity-Skills --skill blueprints -a cursor -y
Gemini CLI
$ npx skills add Besty0728/Unity-Skills --skill blueprints -a gemini-cli -y
GitHub Copilot
$ npx skills add Besty0728/Unity-Skills --skill blueprints -a github-copilot -y
OpenCode
$ npx skills add Besty0728/Unity-Skills --skill blueprints -a opencode -y
Windsurf
$ npx skills add Besty0728/Unity-Skills --skill blueprints -a windsurf -y
name: unity-blueprints description: Advise on starter architecture blueprints for small games
Documentation only: no REST skills. Use when starting a mini-game or vertical slice and a lightweight architecture skeleton helps more than raw code volume.
REST API-based AI-driven Unity Editor Automation Engine Let AI control Unity scenes directly through Skills 🎉 We are now indexed by DeepWiki! Got questions? Check out the AI-generated docs → The current official maintenance baseline is Unity 2022.3+.
Source-anchored design rules for Unity Addressables 1.22.3/2.9.1
Manage Addressables groups, entries, profiles and content builds (com.unity.addressables, reflection-based)
You MUST use this before any creative work - creating features, building components, adding functionality, modifying behavior, or…
Ask which skill or flow fits your situation. A router over the skills in this repo.