addressables-design
Source-anchored design rules for Unity Addressables 1.22.3/2.9.1
Advise on starter architecture blueprints for small games
$ npx -y skills add Besty0728/Unity-Skills --skill blueprints --agent claude-codeHow it fires
How this skill gets triggered: by you, by Claude, or both.
/blueprintsContext preview
The summary Claude sees to decide when to auto-load this skill.
Advise on starter architecture blueprints for small games
name: unity-blueprints description: Advise on starter architecture blueprints for small games
> **Before calling any skill in this module:** if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via `GET /skills/recommend?includeSchema=true`) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.
Use this skill when starting a new mini-game or vertical slice and a lightweight architecture skeleton is more useful than raw code volume.
> **Mode**: Documentation only — no REST skills to gate; load freely under any operating mode (Approval / Auto / Bypass).
REST API-based AI-driven Unity Editor Automation Engine Let AI control Unity scenes directly through Skills 🎉 We are now indexed by DeepWiki! Got questions? Check out the AI-generated docs → The current official maintenance baseline is Unity 2022.3+.
Source-anchored design rules for Unity Addressables 1.22.3/2.9.1
Manage Addressables groups, entries, profiles and content builds (com.unity.addressables, reflection-based)