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Advise on starter architecture blueprints for small games

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unity-skills
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Claude Code

$ npx -y skills add Besty0728/Unity-Skills --skill blueprints --agent claude-code

SKILL.md

blueprints.SKILL.md
name: unity-blueprints
description: Advise on starter architecture blueprints for small games

Unity Gameplay Blueprints

Documentation only: no REST skills. Use when starting a mini-game or vertical slice and a lightweight architecture skeleton helps more than raw code volume.

When to use

  • Starting a small game from scratch
  • Scaffolding a genre's core structure
  • Organizing a specific game type

Supported blueprint styles

  • 2D platformer
  • Top-down shooter
  • Endless runner
  • Puzzle / interaction game
  • Tower defense
  • Clicker / incremental
  • Card / turn-based prototype

Output format

  • Core loop
  • Recommended scenes
  • Recommended modules
  • Initial script list
  • Data/config assets
  • UI responsibilities
  • What to deliberately keep simple

Pitfalls

  • Provide the smallest viable blueprint, not a giant reusable framework.
  • Prefer a short script inventory over "future-proof" template sprawl.
@besty0728
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Questions about blueprints.

Which coding agents can use blueprints?
blueprints installs in Claude Code, Codex, Cursor, Gemini CLI, GitHub Copilot, OpenCode and Windsurf with the skills CLI, using each agent's flag shown on this page. Flowy's auto-invocation, which fires a skill when your prompt matches, runs in Claude Code only.