addressables-design
Source-anchored design rules for Unity Addressables 1.22.3/2.9.1
Drive Unity Behavior behavior graphs and blackboard variables
Claude Code
$ npx -y skills add Besty0728/Unity-Skills --skill behavior --agent claude-code
Codex
$ npx skills add Besty0728/Unity-Skills --skill behavior -a codex -y
Cursor
$ npx skills add Besty0728/Unity-Skills --skill behavior -a cursor -y
Gemini CLI
$ npx skills add Besty0728/Unity-Skills --skill behavior -a gemini-cli -y
GitHub Copilot
$ npx skills add Besty0728/Unity-Skills --skill behavior -a github-copilot -y
OpenCode
$ npx skills add Besty0728/Unity-Skills --skill behavior -a opencode -y
Windsurf
$ npx skills add Besty0728/Unity-Skills --skill behavior -a windsurf -y
name: unity-behavior description: Drive Unity Behavior behavior graphs and blackboard variables
Unity Behavior (`com.unity.behavior`, validated against 1.0.16): graph asset discovery, agent wiring and blackboard variable access. The package is optional and not a UnitySkills dependency; every skill reaches it through reflection. Parameters come from the schema (`GET /skills/schema?category=Behavior&wire=v2`); execution and dryRun rules: root [SKILL.md](../../SKILL.md).
| Skill | Purpose | |---|---| | [`behavior_status`](reference/behavior_status.md) | Package availability and resolved types; answers even when the package is missing | | [`behavior_graph_list`](reference/behavior_graph_list.md) | List graph assets with node and variable counts | | [`behavior_graph_info`](reference/behavior_graph_info.md) | Node topology and blackboard contract of one graph | | [`behavior_graph_create`](reference/behavior_graph_create.md) | Create an empty graph and bake its runtime data | | [`behavior_agent_add`](reference/behavior_agent_add.md) | Add a `BehaviorGraphAgent`, optionally bound to a graph | | [`behavior_agent_get`](reference/behavior_agent_get.md) | Read one agent's bound graph, run state and overrides | | [`behavior_agent_set_graph`](reference/behavior_agent_set_graph.md) | Bind a graph to an existing agent | | [`behavior_agent_list`](reference/behavior_agent_list.md) | List every agent in the loaded scenes | | [`behavior_blackboard_list`](reference/behavior_blackboard_list.md) | List variables of an asset or an agent | | [`behavior_blackboard_set`](reference/behavior_blackboard_set.md) | Set a variable on an agent or a graph asset |
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Source-anchored design rules for Unity Addressables 1.22.3/2.9.1
Manage Addressables groups, entries, profiles and content builds (com.unity.addressables, reflection-based)
You MUST use this before any creative work - creating features, building components, adding functionality, modifying behavior, or…
Ask which skill or flow fits your situation. A router over the skills in this repo.