addressables-design
Source-anchored design rules for Unity Addressables 1.22.3/2.9.1
Manage Unity AssetDatabase operations
Claude Code
$ npx -y skills add Besty0728/Unity-Skills --skill asset --agent claude-code
Codex
$ npx skills add Besty0728/Unity-Skills --skill asset -a codex -y
Cursor
$ npx skills add Besty0728/Unity-Skills --skill asset -a cursor -y
Gemini CLI
$ npx skills add Besty0728/Unity-Skills --skill asset -a gemini-cli -y
GitHub Copilot
$ npx skills add Besty0728/Unity-Skills --skill asset -a github-copilot -y
OpenCode
$ npx skills add Besty0728/Unity-Skills --skill asset -a opencode -y
Windsurf
$ npx skills add Besty0728/Unity-Skills --skill asset -a windsurf -y
name: unity-asset description: Manage Unity AssetDatabase operations
AssetDatabase operations: import, move, duplicate, delete, folders, find, refresh, reimport and labels. Parameters come from the schema (`GET /skills/schema?names=<skill>&wire=v2`); execution and dryRun rules: root [SKILL.md](../../SKILL.md).
| Skill | Purpose | |---|---| | [`asset_import`](reference/asset_import.md) | Import one external file into the project | | [`asset_import_batch`](reference/asset_import_batch.md) | Import several external files | | [`asset_delete`](reference/asset_delete.md) | Delete one asset | | [`asset_delete_batch`](reference/asset_delete_batch.md) | Delete several assets | | [`asset_move`](reference/asset_move.md) | Move or rename one asset | | [`asset_move_batch`](reference/asset_move_batch.md) | Move several assets | | [`asset_duplicate`](reference/asset_duplicate.md) | Duplicate one asset | | [`asset_find`](reference/asset_find.md) | Find assets by search filter | | [`asset_create_folder`](reference/asset_create_folder.md) | Create one folder | | [`asset_create_folder_batch`](reference/asset_create_folder_batch.md) | Create several folders | | [`asset_refresh`](reference/asset_refresh.md) | Refresh the AssetDatabase after external changes | | [`asset_get_info`](reference/asset_get_info.md) | Read one asset's information | | [`asset_reimport`](reference/asset_reimport.md) | Force reimport of one asset | | [`asset_reimport_batch`](reference/asset_reimport_batch.md) | Reimport assets matching a filter | | [`asset_set_labels`](reference/asset_set_labels.md) | Overwrite an asset's labels | | [`asset_get_labels`](reference/asset_get_labels.md) | Read an asset's labels |
REST API-based AI-driven Unity Editor Automation Engine Let AI control Unity scenes directly through Skills 🎉 We are now indexed by DeepWiki! Got questions? Check out the AI-generated docs → The current official maintenance baseline is Unity 2022.3+.
Source-anchored design rules for Unity Addressables 1.22.3/2.9.1
Manage Addressables groups, entries, profiles and content builds (com.unity.addressables, reflection-based)
You MUST use this before any creative work - creating features, building components, adding functionality, modifying behavior, or…
Ask which skill or flow fits your situation. A router over the skills in this repo.