game-dev-skills
Guides a game idea from brainstorm to design. Interviews you one question at a time, then produces the milestone plan, story, and per-system design docs, and shows a status panel of the next step to take.

Guides a game idea from brainstorm to design. Interviews you one question at a time, then produces the milestone plan, story, and per-system design docs, and shows a status panel of the next step to take.
Generate procedural 3D models from natural-language requests by writing a constrained buildModel(ctx) module that uses Three.js,…
READ this skill when implementing or configuring animation-style shaders (Toon/Cel Shaders) — including outlines, rim lighting,…
READ this skill when designing or planning any game system architecture — including combat, skills, AI, UI, multiplayer,…
Specialized in game numerical design, this skill designs first-pass game balance values, diagnoses and tunes existing systems,…
Review, critique, compare, improve, or stress-test an existing game concept, GDD, mechanic, puzzle, economy, level, theme,…
Plan, generate, inspect, vision-evaluate, refine, and package images and visual assets for game development through a…
Brainstorm a game idea through one-question-at-a-time designer interviews. Produces game.md, systems-index.md, and…
Design one system within a specific milestone's scope: write the milestone-scoped system GDD, content data, and system art doc,…
Plan milestone slices from overview + narrative alone (no system GDDs required), create per-milestone directory skeletons and…
Develop game story and narrative through one-question-at-a-time writer interviews. Produces narrative docs under gat/narrative/…
Inspect the repo state and show a status panel across all milestones, recommending the earliest actionable next step in the…
Execute image generation, editing, and chroma-key transparent-background workflows with GPT Image 2 / gpt-image-2 through the…
Creates global art direction and per-system art docs from the design docs.
Owns the design docs. Turns a rough game idea into a game overview, a systems index, and concise system GDDs.
Plans ordered milestone handoff slices in gat/milestone/milestone.md and authors per-milestone brief skeletons, for downstream…
Owns narrative docs. Turns game design context into story premise, worldbuilding, characters, quests, dialogue, and narrative…
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